Hand Training Device For Cognitive Care
- Conditions
- Mild Cognitive Impairment (MCI)Healthy Elderly
- Interventions
- Device: Game Software
- Registration Number
- NCT06417034
- Lead Sponsor
- National Cheng-Kung University Hospital
- Brief Summary
Previous studies indicated that auditory stimulation as an external cue might have positive impacts on sensorimotor synchronization. Additionally, according to previous reports apart from traditional interventions, digitized game-based device, such as FTOMBVG, are beneficial for the brain activation in elderly. Moreover, enhanced finger force control and coordination lead to better hand dexterity and is believed to eventually improve life independence in the healthy elderly and the elderly with cognitive decline. Therefore, this study aims to develop an advanced systems based on the previous one, that can provide hand function rehabilitation, cognitive training, and emotional comfort for the elderly or people suffer from cognitive deficiency. They can enhance their finger force control or visual to motor synchronization by music embedded during the gaming process.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 80
- Ability to communicate in Mandarin Chinese or Taiwanese
- MCI, according to clinical neurological assessment, Montreal Cognitive Assessment (MoCA):≦25&≧19
- Ability to perform ADL independently, no hand function disability
- Voluntarily participation and ability to sign the informed consent form
- Alzheimers disease diagnosed by physicians or meeting the diagnostic criteria for dementia
- Physician's diagnosis of stroke
- Any mental illness or behavior problems and inability to cooperate with the trainer
- Visual impairment or hand diseases resulting in an inability to perform finger press
- received other cognitive or physical training in the past year
- any sight, hearing, or communication impairment
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Arm && Interventions
Group Intervention Description Non music-based game training Game Software The background music will be disabled. Subjects need to press equally amount of force in certain tolerance that been set by only the visual cue on Tipr. Music-based game training Game Software Subjects will be asked to press their finger while a series of archery target continuously drop down and pass by the bottom line follow the beats of music melody on Tipr.
- Primary Outcome Measures
Name Time Method EN value 5 minutes The force independence is collected from the data during force control game in each evaluation session. The parameter of force independence is an index of five digits overall enslaving presented as EN.
Oxygenated hemoglobin (HbO) 30 minutes The Oxygenated hemoglobin (HbO) was measured while the participants play the game under both conditions
Montreal Cognitive Assessment (MoCA) test 10 minutes The Montreal Cognitive Assessment (MoCA) was designed as a rapid screening instrument for mild cognitive dysfunction. It assesses different cognitive domains: Short term memory, Visuospatial abilities, Executive functions, Attention, concentration and working memory, Language, Orientation to time and place. The sensitivity of MoCA for detecting MCI is 90%.
- Secondary Outcome Measures
Name Time Method Maximum voluntary isometric contraction (MVIC) 10 seconds Maximum voluntary isometric contraction of each digit is measured for training reference.
Trial Locations
- Locations (1)
National Cheng Kung University
🇨🇳Tainan, Taiwan