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The effect of virtual reality on the static and dynamic balance of stroke patients.

Phase 4
Conditions
Stroke, not specified as hemorrhagic or ischemic.
Registration Number
RBR-595x7r
Lead Sponsor
Financiamento próprio
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Data analysis completed
Sex
Not specified
Target Recruitment
Not specified
Inclusion Criteria

Individual with stroke; chronic; static and dynamic balance deficit.

Exclusion Criteria

Individuals with acute stroke; individuals without static and dynamic balance deficits.

Study & Design

Study Type
Intervention
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Bestest performance after 10 virtual reality interventions: Evolution of 6% in relation to biomechanical constraints, 22.2% in transitions / anticipatory, 11.1% Reactive, 6.7% in sensory orientation and 42.9% improvement. gait stability, with a 0.15 increase in the total percentage of the score.;Reduced Timed up and Go by 8 seconds after 10 Virtual Reality interventions.
Secondary Outcome Measures
NameTimeMethod
The Berg equilibrium scale showed no differences after interventions, since from the initial assessment the patient scored maximum score on the performance of all skills required in this test.
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