An Evaluation of the Energy Expenditure From Wii Fit Games
- Conditions
- Healthy Young Adults
- Interventions
- Device: Wii Fit
- Registration Number
- NCT01561716
- Lead Sponsor
- University of Rochester
- Brief Summary
The purpose of this study is to provide energy expenditure data on Wii Fit / Wii Fit Plus games as compared with resting and treadmill walking/running.
- Detailed Description
Increasing physical activity and, consequently, increasing energy expenditure and reducing obesity are among the highest public health priorities in the U.S. because physical inactivity negatively affects a wide variety of medical conditions (e.g., metabolic syndromes, cardiovascular disease). Research has shown that a major contributor to physical inactivity is the sedentary behavior induced by increased use of computer and video games. However, some of the newer generations of game consoles such as the Nintendo Wii market their product for its physical activity promoting features. Nintendo's recent release of Wii Fit / Wii Fit Plus uses a balance board and is the first game in which whole-body movements closely mirror that of the actual activity. As the use of these gaming systems may be more enjoyable modes of promoting physical activity than the traditional treadmill exercise, respondents may in turn exercise more regularly and for longer periods of time. To the best of the investigators' knowledge, no studies exist that demonstrate the energy expenditure of the Wii Fit / Wii Fit Plus among adults, or the Wii Fit / Wii Fit Plus compared to other forms of aerobic exercise such as walking and running. This study will provide preliminary data for future external grant applications comparing the energy expenditure of different physical activity conditions employing cutting-edge interactive physical activity promoting technology among adults. The potential contributions of the Wii Fit / Wii Fit Plus to promote healthy behaviors by being an alternative form of physical activity may be particularly informative for people who are unable to meet the national public health recommendations due to personal, health, safety or environmental concerns.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 30
- No chronic disease by self-report (e.g. cardiovascular, renal, hepatic, neurodegenerative, neoplastic, metabolic {diabetes}, hypertension).
- Between the ages of 20-35.
- Normal BMI (BMI between 18.5 and 24.9).
- Not a current nicotine user.
- Demonstrates capacity for giving informed consent. Willing to participate by providing informed consent and committing to complete the study.
- NA
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Arm && Interventions
Group Intervention Description Crossover sequence 6 Wii Fit Resting/treadmill/Wii Fit 3 bouts/Wii Fit Free Run Crossover sequence 1 Wii Fit Resting/Wii Fit Free Run/Wii Fit 3 bouts/treadmill Crossover sequence 5 Wii Fit Resting/treadmill/Wii Fit Free Run/Wii Fit 3 bouts Crossover sequence 2 Wii Fit Resting/Wii Fit Free Run/treadmill/Wii Fit 3 bouts Crossover sequence 3 Wii Fit Resting/Wii Fit 3 bouts/Wii Fit Free Run/treadmill Crossover sequence 4 Wii Fit Resting/Wii Fit 3 bouts/treadmill/Wii Fit Free Run
- Primary Outcome Measures
Name Time Method Energy Expenditure 30 min continuous monitoring at rest and during each physical activity Energy expenditure is measured using continuous, computerized open-circuit indirect calorimetry (oxygen consumption and carbon dioxide production) and converted to metabolic equivalents (METs).
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
University of Rochester
🇺🇸Rochester, New York, United States