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Effect of Virtual Video Reality Gaming on Fine Motor Skills in Children With Down's Syndrome

Not Applicable
Recruiting
Conditions
Fine Motor Skills
Down's Syndrome
Interventions
Other: Self-help skills
Device: Virtual video reality gaming
Registration Number
NCT05392322
Lead Sponsor
Riphah International University
Brief Summary

Down's syndrome is genetic disorder caused by trisomy 21. Children with Down's syndrome are characterized by awkward movements, gait, increased flexibility of joints, timing of mastering of basic skills, under development of fine motor skills.

Virtual Reality Therapy (VRT) is a technique that uses interactive games as a physical therapy resource and has shown positive results in cortical reorganization, improving functional mobility, and quality of movement.

This is an experimental study in which randomized controlled trials study design is being used.

Detailed Description

Down's syndrome is a genetic disorder caused by trisomy 21. Down's syndrome is characterized by a variety of dysmorphic features, congenital malformations and other health problems and medical conditions. Not all of them are present in each affected individual. The impact of Down's syndrome for each person is variable some are more affected, some are mild affected and some are fully independent.Children with Down's syndrome are characterized by awkward movements, gait, increased flexibility of joints, timing of mastering of basic skills, under development of fine motor skills.

Virtual video gaming is a best method for development of fine motor skills in Down's syndrome children. Virtual Reality Therapy (VRT) is a technique that uses interactive games as a physical therapy resource and has shown positive results in cortical reorganization, improving functional mobility, and quality of movement.

This is an experimental study in which randomized controlled trials study design is being used. Data will be collected from rising sun institute within 6 months after the approval of synopsis. Randomized sampling method will be used. Sample size will be 16 children with Down's syndrome. One group is Control group (self-help skills) in which only self-help skills effect on fine motor skills in Down's syndrome children will be assessed. Other group is Experimental group (virtual video gaming) in which effect of virtual video gaming on fine motor skills will be assessed. ABILHAND-KIDS tool will be used for measurement of effectiveness of virtual video gaming in children with Down' s syndrome. The objective of study is to determine the effects of virtual reality video gaming on fine motor skills in children with Down' s syndrome.

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
18
Inclusion Criteria
  • Age group of patients ranged between 6 years to 10years.
  • Both the gender will be considered.
  • Subject who is able to follow the instruct
Exclusion Criteria
  • Patients with medical co-morbid.
  • Gross deformity of upper /lower limb
  • Epilepsy

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Self-help skillsSelf-help skillsEffect of self-help skills on fine motor skills in children with down's syndrome
Virtual video reality gamingVirtual video reality gamingEffects of virtual video reality gaming on fine motor skills in children with down's syndrome
Primary Outcome Measures
NameTimeMethod
The abilhand-kids tool4th day

The ABILHAND-KIDS tool was developed as a measure of manual ability of children with cerebral palsy. It describes most representative inventory of manual activities. The 21 items of ABILHAND-KIDS defined a valid and reliable manual ability scale. The ABILHAND-KIDS was originally developed by using the Rasch measurement model. It allows to convert ordinal score into linear measure located on unidimensional score.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Rising sun school for special children

🇵🇰

Lahore, Punjab, Pakistan

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