The effect of driving gaming based rehabilitation program on rehabilitation motivation and trunk and upper extremity and balance and gait in chronic stroke patient
- Conditions
- Diseases of the nervous system
- Registration Number
- KCT0003408
- Lead Sponsor
- Gachon University
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- All
- Target Recruitment
- 24
First, the first stroke occurred, and six months after the stroke
Second, the person who can perform the task according to the therapist's instruction and who has a Korean mental state score of 24 or higher
Third, those who can use the assistive tools or can walk more than 10m independently
Fourth, patients with a trunk impairment scale of 20 or less
First, the brain, the cerebellum, and several parts of the brain damaged
Second, the person with visual and auditory abnormalities
Third, those with unilateral neglect
Fourth, those with musculoskeletal disorders that can affect posture control
Study & Design
- Study Type
- Interventional Study
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method trunk impairment scale
- Secondary Outcome Measures
Name Time Method 10-meter walking, dynamic gait index, timed up and go to check gait;To measure the quality of life, measure the stroke-specific quality of life scale;Measure the fugl-Meyer assessment upper-extremity to check the function of the upper extremity;Measurement of the stroke rehabilitation motivation scale to check rehabilitation motivation;Functional reaching test and berg balance scale were measured to evaluate balance ability.