Investigation of the Relationship Between Internet Gaming Disorder and Reaction Time, Motor Dexterity, Neck Posture and Proprioception in Adolescents
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 78
- 试验地点
- 1
- 主要终点
- Internet Addiction Scale
研究概览
简要总结
Using computer for long have been shown to cause vision problems, musculoskeletal pain particularly in neck, postural deviations, obesity and physical inactivity in several studies. The relation between obesity and physical activity, neck pain and postural deviations with altered sensorimotor function has been also shown with many studies. However, there were not enough study that assess sensorimotor congruence such as proprioception and reaction time in adolescents diagnosed with Internet Gaming Disorder (IGD). This study aimed to evaluate the proprioception and reaction time and investigate its relation with the relationship with neck pain, proprioception and reaction time in adolescents with IGD.
详细描述
The aim of this study is to evaluate reaction time, motor dexterity, cervical posture and proprioception and its relationship with Internet Gaming Disorder (IGD) in adolescents. It's anticipated that 60 adolescents aged between 10-18 years will be included to this study (30 healthy adolescent; 30 adolescent with IGD. After recording sociodemografic data of participants, age of starting to use the internet, the age of starting to play games on the internet, the time spent on the internet, the name and type of the game played will be questioned. The presence of musculoskeletal pain and its localization, if any, will be recorded. The severity of internet addiction will be assessed with Internet Addiction Scale, motor dexterity will be assessed with The 9 Hole Peg Test, reaction time of upper extremity will be assessed with Ruler Drop Method, the severity of forward head posture will be assessed with Cervical Range of Motion (CROM) device, and lastly, proprioception of cervical region will be assessed with Joint Position Error which will be evaluated CROM device. All parameters will be compared between healthy adolescents and adolescents with IGD.
研究设计
- 研究类型
- Observational
- 观察模型
- Case Control
- 时间视角
- Cross Sectional
入排标准
- 年龄范围
- 10 Years 至 18 Years(Child, Adult)
- 性别
- Male
- 接受健康志愿者
- 是
入选标准
- •For healthy group as follows:
- •being male in age between 10-18 years old
- •having accepted the research on a voluntary basis and signed the informed consent.
- •For the experimental group, being diagnosed with IGD according to DSM-5 is an additional criterion.
排除标准
- •being diagnosed with psychotic, bipolar, or autism spectrum disorder
- •the presence of mental retardation in the child or family that prevents answering the questions and following the instructions properly in clinical assessment
- •Use of psychotropic drugs.
结局指标
主要结局
Internet Addiction Scale
时间窗: baseline
It is a 20-itemed Likert type scale whose items are grading "Rarely", "Occasionally", "Often", "Most of the time" or "Always" with points of 1,2,3,4,5, respectively. The lowest score that can be obtained from the test is 20 and the highest score is 100. A score of 80 and above is an indicator of significant impairment in functionality and this group was defined as "internet addicted". Scores of "49 points and below" were defined as the "average internet user" who does not have any problems related to internet use in his life.
次要结局
- Proprioception(baseline)
- 9 Hole Peg Test(baseline)
- Ruler Drop Method(baseline)
- Forward Head Posture(baseline)
研究者
Aybike Senel
PT, MSc, Research Assistant, Principal Investigator
Istanbul University - Cerrahpasa (IUC)
