MedPath

Comparing Concussion Education Types

Not Applicable
Recruiting
Conditions
Knowledge, Attitudes, Practice
Brain Concussion
Interventions
Other: CrashCourse Concussion Education in Virtual Reality
Registration Number
NCT05836662
Lead Sponsor
Piya Sorcar
Brief Summary

The purpose of this study is to determine if there are differences in knowledge, self-efficacy, and empathy surrounding concussions, as well as intent to report a concussion, after viewing concussion education (CrashCourse and Brain Fly-Through) in 2D versus in 3D.

In this randomized study, all participants will receive two types of concussion education (CrashCourse and Brain Fly-Through). Participants will be randomized to the 2D or 3D (Virtual Reality) group, and will experience both concussion educations in that modality (either 2D or 3D).

Detailed Description

In this randomized study, all participants will receive two types of concussion education (CrashCourse and Brain Fly-Through). Participants will be randomized to the 2D or 3D (Virtual Reality) group, and will experience both concussion educations in that modality (either 2D or 3D).

During their in person study visit, participants will complete a brief ( \~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants will then be asked to complete a brief ( \~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.

Two months later, participants will receive a brief ( \~5 minute) follow-up survey via email, assessing the same constructs.

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
40
Inclusion Criteria
  • at least 18 years of age
  • health professions student (ex: Nursing, PT, OT, Pharmacy, Athletic Training) and/or a student-athlete at Concordia University (Ann Arbor or Mequon campus)
Exclusion Criteria
  • have previously viewed the TeachAids CrashCourse concussion education

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
2D Concussion EducationCrashCourse Concussion Education in Virtual RealityDuring their in person study visit, participants will complete a brief ( \~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants in this group will receive both of these educations in 2D (via a video on a laptop). Participants will then be asked to complete a brief ( \~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.
3D Concussion EducationCrashCourse Concussion Education in Virtual RealityDuring their in person study visit, participants will complete a brief ( \~5 minute) pre-survey before viewing the CrashCourse and Brain Fly-Through concussion educations. Participants in this group will receive both of these educations in 3D (via a Virtual Reality headset). Participants will then be asked to complete a brief ( \~2 minute) survey to assess their knowledge, self-efficacy, and empathy surrounding concussions.
Primary Outcome Measures
NameTimeMethod
Change in the participant's knowledge, self-efficacy, and empathy surrounding concussions2 months

Participants will take a pre-survey (prior to receiving the concussion education), an immediate post-survey (right after completion of the concussion education), and two-month post-survey (two months after the concussion education. These surveys will assess participant's knowledge, self-efficacy, and empathy surrounding concussions.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Concordia University

🇺🇸

Mequon, Wisconsin, United States

© Copyright 2025. All Rights Reserved by MedPath