Virtual Reality Intervention for Stroke Rehabilitation - Home Based (Stage 2)
Overview
- Phase
- N/A
- Intervention
- Not specified
- Conditions
- Stroke
- Sponsor
- Sheba Medical Center
- Enrollment
- 24
- Locations
- 1
- Primary Endpoint
- self-training time
- Status
- Completed
- Last Updated
- 10 years ago
Overview
Brief Summary
On-going rehabilitation is needed to maintain and improve the weaker upper extremity following stroke. Community rehabilitation programs for stroke individuals in the chronic stage are often difficult to be implement. Consequently, many individuals remain without structured interventional programs. Self-training programs, where individuals can independently continue to exercise at home, might answer this challenge. However, since exercising alone is boring and not motivating, individuals often stop the prescribed exercises and remain inactive. The use of video-games for self-training might answer this challenge.
Therefore, the investigators aimed to assess the feasibility of using video-games for self-training after stroke. Specifically the investigators aim to compare the (1) training time, (2) satisfaction and (3) effectiveness of a self-training program using video-games compared to a traditional self-training program.
Detailed Description
This is a single-blind randomized controlled trial with four assessments; two before and two following the 5-week self training intervention. Individuals are requested to perform the self training (video-games or traditional exercises) 60 minutes a day for 5 weeks.
Investigators
Eligibility Criteria
Inclusion Criteria
- •6 to 36 months after stroke onset
- •lived in the community with family or a caregiver
- •mild to moderate weakness the affected upper extremity
- •without significant cognitive deficit
- •able to walk at least 10-meters (with or without assistance).
Exclusion Criteria
- •Other neurological conditions
Outcomes
Primary Outcomes
self-training time
Time Frame: week 9
Self-training time for the 5-week program as documented on a daily log sheet by the participants in both self-training programs. The mean weekly training hours per week will also be calculated.
Change in Action Research Arm Test
Time Frame: week 0, week 4, week 9, week 13
change in functional ability of the weaker upper extremity
Secondary Outcomes
- Change in Box and Block Test(week 0, week 4, week 9, week 13)
- Daily exertion from the self-training(week 9)
- Change in The Functional Reach Test(week 4, week 9, week 13)
- Change in the Motor Activity Log (MAL)(week 0, week 4, week 9, week 13)
- Daily enjoyment from the self-training(week 9)
- Satisfaction from the self-training program(week 9)