Impact of Virtual Reality in Hematology and Oncology for the Management of Pain During Invasive Procedures in Children, Adolescents and Young Adults, 7 to Under 25 Years in a Pilot Study
Overview
- Phase
- Not Applicable
- Intervention
- Virtual Reality
- Conditions
- Virtual Reality
- Sponsor
- Poitiers University Hospital
- Enrollment
- 60
- Locations
- 1
- Primary Endpoint
- To assess the effectiveness of virtual reality compared to usual analgesic practices in pain management during the first lumbar puncture or connection to an implantable chamber of the study.
- Status
- Recruiting
- Last Updated
- last year
Overview
Brief Summary
This pilot study will be testing the feasibility of medical hypnosis through virtual reality during invasive médical procédures in children and young adults with cancer. Patients age from 7 to under 25 years whose treatement protocols required a lumbure puncture and a chemotherapy by implantable venous access will be randomly assigned to virtual reality or treatement as usual (nitrous oxide, anxiolytics, opioid analgesics, psychotropic and benzodiazepine). We expect the same benefit by using VR as usual intervention.
Detailed Description
Nationally, around 2,150 new cases of cancer are diagnosed per year in children aged 0 to 18. The main locations are leukemia, central system tumors and lymphomas. The onco-pediatrics unit of the Poitiers University Hospital is recruiting around 70 patients per year from 0 to under 18 years old. 1482 invasive procedures have been done in 2019. The diagnostic and therapeutic methods for these children remain aggressive and involve patients in chronic care. They repeatedly undergo painful and anxiety-inducing care. In pediatrics, nitrous oxide is chosen as the first-line choice in these various procedures, but its effectiveness is not always conclusive, due to habituation, and can induce side effects. For some children, it becomes difficult to obtain their consent to care, despite the range of different analgesics offered, and forces prescribers to increase the drugs. Virtual reality (VR) has already been shown to be effective on pain and anxiety in children and adolescents. This devices uses distraction and hypnosis techniques by establishing a state of hypnosedation and mediation through the work of breathing and sophrology. With this study, we expect the same benefit by using VR as usual pratices. After explaining the treatment protocol, the potentially eligible patient will be informed by the investigator of the possibility of participating in this clinical trial. After checking the eligibility criteria and including the patient, the investigator can randomize the patient in the control group or the experimental group. As part of this study, patients will be followed for 1 month and for each act of lumbar puncture and connection to an implantable chamber.
Investigators
Eligibility Criteria
Inclusion Criteria
- •Patients aged 7 to strictly under 25
- •Follow-ups for hematological or oncological pathology
- •With a lumbar puncture or to connection to an implantable chamber
- •Patient understanding French
- •Consent of parents or guardians with parental authority.
- •Child informed and having given his assent
Exclusion Criteria
- •Children with cognitive impairment
- •Children in absolute emergency situations
- •Children with a contraindication to a virtual reality headset (psychiatric pathology, vestibular and proprioceptive disorders, unbalanced epilepsy, impaired vision, hearing aids, claustrophobia, recent lesions of the eyes, face or scalp)
- •Children who have already participated in the clinical investigation
- •Refusal to participate in the study
- •Patients not benefiting from a social security system or not benefiting from it by the intermediary of a third person
Arms & Interventions
Virtual Reality headset Group
30 patients will be included in the virtual reality arm
Intervention: Virtual Reality
Control group with usual practices
30 patients will be included the usual practices
Intervention: Usual Practices
Outcomes
Primary Outcomes
To assess the effectiveness of virtual reality compared to usual analgesic practices in pain management during the first lumbar puncture or connection to an implantable chamber of the study.
Time Frame: up to one day
At the inclusion, the primary endpoint will be to assess pain using the Visual Analogue Scale (VAS) after the first invasive act of lumbar puncture or connection to an implantable chamber. The pain assessment will be carried out using a Visual Analogue Scale provided as part of the clinical investigation.The EVA (Analogue Visual Assessment) from 0 to 10, is a scale that can be used from the age of 7. It reliably allows self-assessment of pain. The scale will be explained to the child before the act and it will be presented to him after the invasive act for the assessment: * 0: no pain * Between 1 and 3: mild pain * Between 3 and 5: moderate-intensity pain * Between 5 and 7: severe pain * Greater than 7: very intense pain
Secondary Outcomes
- Comparison, between the control group and the group supported with virtual reality: Pain from the VAS after the 1st connection to the implantable chamber(up to one month)
- Comparison, between the control group and the group supported with virtual reality:The type and amount of analgesics consumed during the invasive act (lumbar puncture and / or connection to an implantable chamber)(up to one month)
- Comparison, between the control group and the group supported with virtual reality: Child's anxiety using the Frankl scale(up to one month)
- Comparison, between the control group and the group supported with virtual reality: Respiratory rate(up to one month)
- Comparison, between the control group and the group supported with virtual reality: Heart rate(up to one month)
- Comparison, between the control group and the group supported with virtual reality:oxygen saturation(up to one month)
- Comparison, between the control group and the group supported with virtual reality: Tolerance(up to one month)
- Comparison, between the control group and the group supported with virtual reality: Pain after each act from the VAS(up to one month)
- Comparison, between the control group and the group supported with virtual reality: Pain from the VAS after the 1st connection to an implantable chamber(up to one month)