Comparison Between Custom and Non-custom Serious Games Poststroke
- Conditions
- Stroke
- Interventions
- Behavioral: Serious games
- Registration Number
- NCT06463730
- Brief Summary
Serious games for rehabilitation are delivered through systems that are either customised or non-customised. Custom serious games allow for control of feedback, setting of game speed and difficulty, while non-custom games are less adaptable but provide attractive graphics and sounds. The study compared the activity intensity and user experience of persons after stroke while playing custom and non-custom virtual reality balance games that were both game- and self-paced.
- Detailed Description
Persons in chronic phase poststroke will play 12 games (6 self- and 6 game-paced games) over two sessions (in randomised order). Within each game-type, custom and non-custom games will be played in random order. All games will be played on a balance board, whereby each pair of a custom and non-custom game will require comparable movement directions of the center of pressure. The custom system will be compared to the non-custom system in terms of number of repetitions, movement amplitude, users' enjoyment, flow state, likeability and perception of exertion.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 27
- chronic phase (>6 months) after stroke
- ability to walk with supervision or independently with or without walking aid on flat ground or all surfaces
- stable health condition
- ability to follow simple instructions
- additional neurological condition
- musculoskeletal impairments that would interfere with execution of the required tasks or completing the questionnaires
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Arm && Interventions
Group Intervention Description Self-paced first, non-custom first Serious games Order of interventions: self-paced non-custom games, self-paced custom games, game-paced non-custom games, game-paced custom games Self-paced first, custom first Serious games Order of interventions: self-paced custom games, self-paced non-custom games, game-paced custom games, game-paced non-custom games Game-paced first, non-custom first Serious games Order of interventions: game-paced non-custom games, gam-paced custom games, self-paced non-custom games, self-paced custom games Game-paced first, custom first Serious games Order of interventions: game-paced custom games, game-paced non-custom games, self-paced custom games, self-paced non-custom games
- Primary Outcome Measures
Name Time Method Amplitude On the day of the intervention during each game (anticipated duration: 5 minutes) Amplitude of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software
Number of repetitions On the day of the intervention during each game (anticipated duration: 5 minutes) Number of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software
- Secondary Outcome Measures
Name Time Method Perception of exertion On the day of the intervention after each game (anticipated: every 5 minutes) Assessed using the Borg's Scale (scale score range 6-20; higher scores mean a worse outcome)
Users' enjoyment On the day of the intervention after each game (anticipated: every 5 minutes) Assessed using the Modified Physical Activity Enjoyment Scale (scale score expressed as percentage; higher scores mean a better outcome)
Flow state On the day of the intervention after each game (anticipated: every 5 minutes) Assessed using the Flow State Scale for Occupational Tasks (scale score range 14-98; higher scores mean a better outcome)
Likeability On the day of the intervention after each game (anticipated: every 5 minutes) Rated on a scale from 1 (least liked) to 6 (most liked)
Trial Locations
- Locations (1)
University Rehabilitation Institute, Republic of Slovenia
🇸🇮Ljubljana, Slovenia