Comparison of Activity Intensity, Performance, and User's Experience Between Custom and Non-custom Serious Games Combined With Balance Boards for Persons After Stroke
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 27
- 试验地点
- 2
- 主要终点
- Amplitude
研究概览
简要总结
Serious games for rehabilitation are delivered through systems that are either customised or non-customised. Custom serious games allow for control of feedback, setting of game speed and difficulty, while non-custom games are less adaptable but provide attractive graphics and sounds. The study compared the activity intensity and user experience of persons after stroke while playing custom and non-custom virtual reality balance games that were both game- and self-paced.
详细描述
Persons in chronic phase poststroke will play 12 games (6 self- and 6 game-paced games) over two sessions (in randomised order). Within each game-type, custom and non-custom games will be played in random order. All games will be played on a balance board, whereby each pair of a custom and non-custom game will require comparable movement directions of the center of pressure. The custom system will be compared to the non-custom system in terms of number of repetitions, movement amplitude, users' enjoyment, flow state, likeability and perception of exertion.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Crossover
- 主要目的
- Treatment
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 70 Years(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •chronic phase (>6 months) after stroke
- •ability to walk with supervision or independently with or without walking aid on flat ground or all surfaces
- •stable health condition
- •ability to follow simple instructions
排除标准
- •additional neurological condition
- •musculoskeletal impairments that would interfere with execution of the required tasks or completing the questionnaires
结局指标
主要结局
Amplitude
时间窗: On the day of the intervention during each game (anticipated duration: 5 minutes)
Amplitude of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software
Number of repetitions
时间窗: On the day of the intervention during each game (anticipated duration: 5 minutes)
Number of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software
次要结局
- Perception of exertion(On the day of the intervention after each game (anticipated: every 5 minutes))
- Users' enjoyment(On the day of the intervention after each game (anticipated: every 5 minutes))
- Flow state(On the day of the intervention after each game (anticipated: every 5 minutes))
- Likeability(On the day of the intervention after each game (anticipated: every 5 minutes))
