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临床试验/NCT06463730
NCT06463730已完成不适用

Comparison of Activity Intensity, Performance, and User's Experience Between Custom and Non-custom Serious Games Combined With Balance Boards for Persons After Stroke

University Rehabilitation Institute, Republic of Slovenia2 个研究点 分布在 1 个国家目标入组 27 人开始时间: 2024年4月19日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
27
试验地点
2
主要终点
Amplitude

研究概览

简要总结

Serious games for rehabilitation are delivered through systems that are either customised or non-customised. Custom serious games allow for control of feedback, setting of game speed and difficulty, while non-custom games are less adaptable but provide attractive graphics and sounds. The study compared the activity intensity and user experience of persons after stroke while playing custom and non-custom virtual reality balance games that were both game- and self-paced.

详细描述

Persons in chronic phase poststroke will play 12 games (6 self- and 6 game-paced games) over two sessions (in randomised order). Within each game-type, custom and non-custom games will be played in random order. All games will be played on a balance board, whereby each pair of a custom and non-custom game will require comparable movement directions of the center of pressure. The custom system will be compared to the non-custom system in terms of number of repetitions, movement amplitude, users' enjoyment, flow state, likeability and perception of exertion.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Crossover
主要目的
Treatment
盲法
None

入排标准

年龄范围
18 Years 至 70 Years(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • chronic phase (>6 months) after stroke
  • ability to walk with supervision or independently with or without walking aid on flat ground or all surfaces
  • stable health condition
  • ability to follow simple instructions

排除标准

  • additional neurological condition
  • musculoskeletal impairments that would interfere with execution of the required tasks or completing the questionnaires

结局指标

主要结局

Amplitude

时间窗: On the day of the intervention during each game (anticipated duration: 5 minutes)

Amplitude of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software

Number of repetitions

时间窗: On the day of the intervention during each game (anticipated duration: 5 minutes)

Number of pelvic displacements in medio-lateral direction extracted from video-recording using specialised software

次要结局

  • Perception of exertion(On the day of the intervention after each game (anticipated: every 5 minutes))
  • Users' enjoyment(On the day of the intervention after each game (anticipated: every 5 minutes))
  • Flow state(On the day of the intervention after each game (anticipated: every 5 minutes))
  • Likeability(On the day of the intervention after each game (anticipated: every 5 minutes))

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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