Reducing Compensatory Movements in Stroke Therapy Through the Use of Robotic Devices and Augmented Feedback, 3rd Phase
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 23
- 试验地点
- 1
- 主要终点
- Change in Anterior Trunk Displacement
研究概览
简要总结
The project targets stroke survivors to investigate the effect of augmented feedback (using robotic force cues and visual feedback) and rewards (game scores), on their upper limb reaching patterns and trunk compensatory movements
详细描述
Purpose:
For stroke survivors, the use of compensatory movements can lead to a reduction of range of motion, pain, and a pattern of "learned non-use". A common compensatory movement present during upper limb reaching is trunk displacement. Although this motion has been identified as an important one to be reduced, few strategies for addressing this problem have been considered. The existing strategies require physical restraint of the person to the back of a chair, making them undesirable for use in unsupervised therapy. As a result, there is a current need for alternate methods that promote the use of correct movement patterns both in the clinic and in the home. In this sense, technology can act as an enabler to create new ways of reducing trunk compensation. Still, there is a gap in the literature as trunk compensation has only been investigated as a secondary theme in robotic and computer-aided rehabilitation.
Consequently, in this project the investigators will look into the reduction of trunk compensation using robotic devices and commercially available technology, to enable a focus on the quality of the movements in unsupervised therapy. The potential results from this project could later be applied and generalized to other modes of compensation in stroke and other neurological disabled populations.
Objective:
The objective is to demonstrate that feedback cues and rewards (game scores) could be used to reduce trunk compensatory movements in unsupervised therapy.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Crossover
- 主要目的
- Other
- 盲法
- None
入排标准
- 年龄范围
- 19 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •At least 19 years old
- •Hemiplegia as a result of a non-traumatic cerebral stroke (ischaemic or hemorrhagic)
- •Stroke occurred at least 3 months prior to study
- •Ability to understand/follow directions and answer questions in English
- •Ability to maintain a sitting position in a standard office chair without arm rests, independently or with minimal supervision, for 1.5 hours.
- •Have the ability to perform the following movement several times with their weak arm (while seated): move their hand to their hip (on the same side as the weak arm), it's OK if they use their trunk to help themselves, and from that point of flexion moving it forward (without touching their thigh) to touch their knee (on the same side as the weak arm). They should be able to do this movement without any help from their strong hand.
排除标准
- •Upper limb orthopaedic surgery in the past 3 months
- •Shoulder subluxation or significant shoulder pain
- •Trunk pain
- •Other orthopaedic or neurological conditions affecting the arm or trunk
- •Severe uncorrected visual impairment that could prevent participants from completing the task
研究组 & 干预措施
Start with Visual + Force
Participants will complete a set of trials while receiving Visual + Force Feedback. After finishing, participants will continue to a new set of trials while receiving Visual + Force + Game Scores Feedback.
干预措施: Visual + Force Feedback (Other)
Start with Visual + Force
Participants will complete a set of trials while receiving Visual + Force Feedback. After finishing, participants will continue to a new set of trials while receiving Visual + Force + Game Scores Feedback.
干预措施: Visual + Force + Game Scores Feedback (Other)
Start with Visual + Force + Game Scores
Participants will complete a set of trials while receiving Visual + Force + Game Scores Feedback. After finishing, participants will continue to a new set of trials while receiving Visual + Force Feedback.
干预措施: Visual + Force Feedback (Other)
Start with Visual + Force + Game Scores
Participants will complete a set of trials while receiving Visual + Force + Game Scores Feedback. After finishing, participants will continue to a new set of trials while receiving Visual + Force Feedback.
干预措施: Visual + Force + Game Scores Feedback (Other)
结局指标
主要结局
Change in Anterior Trunk Displacement
时间窗: Baseline, 1 hour (after completing 1st feedback condition) and 2 hours (after completing 2nd feedback condition)
This movement is defined as the displacement of the "spine shoulder" joint of the Kinect skeleton in the Z (depth) direction.The average of the magnitude of the anterior trunk displacement will be taken during the baseline (no feedback), visual+force feedback, post visual+force feedback (no feedback), visual+force+game scores feedback, and post visual+force+game scores feedback (no feedback) conditions, to assess if there is any change in the amount of trunk compensation employed by participants.
次要结局
- Fugl-Meyer Upper Extremity Assessment(Baseline)
- Reaching Performance Scale(Baseline)
- Post-Test Questionnaire(1 day (at the end of study session))
- Body joint's position data(Baseline, 1 hour (after completing 1st feedback condition) and 2 hours (after completing 2nd feedback condition))
- Hands' position data from the robotic devices(Baseline, 1 hour (after completing 1st feedback condition) and 2 hours (after completing 2nd feedback condition))
- Time to complete reach(up to 30 seconds)
研究者
Hendrik F. Machiel Van der Loos
Associate Professor
University of British Columbia
