Health Game Intervention to Promote the Physical Activity of Early Adolescents
- Conditions
- Health BehaviorPhysical Activity
- Registration Number
- NCT03279497
- Lead Sponsor
- University of Turku
- Brief Summary
The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early adolescents (10-13 year olds). Half of the study participants will receive the game-intervention and half of the study participants will receive a commercially available sport and fitness application for running, cycling and every-day training.
- Detailed Description
The study evaluates the effectiveness of the game-intervention in promotion of physical activity self-efficacy and physical activity behavior among early 10 to 13 years old adolescents. Participants allocated to the Health game intervention group will use a game called Movenator, during a four week intervention and participants allocated to the Sport and fitness-intervention group will use a commercially available Sport and fitness application for running, cycling and every-day training, during a four week intervention period.
Recruitment & Eligibility
- Status
- UNKNOWN
- Sex
- All
- Target Recruitment
- 180
- Goes to school at 4th, 5th or 6th grade
- Understands and can communicate either in Finnish
- Has daily access to a smart phone (Android) during free time
- Physical activity impairments
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Primary Outcome Measures
Name Time Method Change in Physical activity behavior at baseline during one week period and at 4 weeks during one week period Physical activity behavior is tracked with Actigraph wGT3X-BT accelerometer during one week period
- Secondary Outcome Measures
Name Time Method Change in Physical activity self-efficacy At baseline and at 4 weeks Measured with Physical Activity Self-Efficacy Scale (PASES), a 8-item 5-point Likert-scale.
Actual use of the intervention During the four week intervention Actual use of the intervention is tracked with log files
Usability of the intervention At 4 weeks Measured with System Usability Scale (SUS), a 10-item 5-point Likert-scale
Related Research Topics
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Trial Locations
- Locations (1)
Primary schools (n=2)
🇫🇮Turku, Southwest Finland, Finland
Primary schools (n=2)🇫🇮Turku, Southwest Finland, FinlandAnni PakarinenContact+358451213567anni.pakarinen@utu.fi