MedPath

Pilot Study of Virtual Reality Therapy for Students With Anxiety

Not Applicable
Recruiting
Conditions
Anxiety
Registration Number
NCT05319509
Lead Sponsor
The University of Texas Health Science Center, Houston
Brief Summary

The purpose of this study is to assess changes in self-reported anxiety over the course of six virtual reality (VR) sessions and to assess changes in academic self-efficacy, as well as examine the feasibility and acceptability of a relatively short and time intensive VR intervention (i.e.,six sessions over the course of three weeks) for reducing anxiety symptoms in college students.

Detailed Description

Not available

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
100
Inclusion Criteria
  • enrolled in The University of Texas Health Science Center School of Public Health San Antonio regional campus
  • competent in English
  • total score of at least 3 on the Generalized Anxiety Disorder (GAD-2)
Exclusion Criteria
  • Currently receiving psychological treatment for anxiety symptoms, or has received treatment in the last year.
  • Report photosensitive epilepsy.
  • Report stereoscopic vision or balance problems

Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Primary Outcome Measures
NameTimeMethod
Change in anxiety related behaviors such as volume of speechWeek 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

Anxiety-related behaviors will be recorded using an event sampling observation guide

Change in Psychomotor agitation such as pacingWeek 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

Anxiety-related behaviors will be recorded using an event sampling observation guide

Change in state anxiety as assessed by the Liebowitz Social Anxiety Scale-Self Report version (LSAS-SR)before first session in week 1, before third session in week 2 and before sixth session in week 3

The LSAS-SR questionnaire is composed of 24 items divided into 2 subscales, 13 concerning performance anxiety, and 11 pertaining to social situations. The 24 items are first rated on a Likert Scale from 0(none) to 3(severe) on fear felt during the situations, and then the same items are rated from 0(never)-3(usually)regarding avoidance of the situation. Combining the total scores for the Fear and Avoidance sections provides an overall score with a maximum of 144 points. Score of 30 or less indicates social anxiety disorder(SAD) is unlikely, score of 30-60 shows that SAD is probable and score 60-90 indicates that SAD is highly probable.

Change in anxiety related behaviors such as Utterances about experienceWeek 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

Anxiety-related behaviors will be recorded using an event sampling observation guide

Change in Psychomotor agitation such as Rubbing hands/neck/headWeek 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

Anxiety-related behaviors will be recorded using an event sampling observation guide

Change in Psychomotor agitation such as FidgetingWeek 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

Anxiety-related behaviors will be recorded using an event sampling observation guide

Change in depressive symptoms as assessed by score on the Patient Health Questionnaire-4 (PHQ-4)Baseline(before the first session in week 1)

The PHQ-4 questionnaire consists of 4 questions and each is rated on a 4 point scale from 0(not at all) to 3(every day) for a maximum score of 12,a higher number indicating a worse outcome.

Change in physiology such as perspirationWeek 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

Anxiety-related behaviors will be recorded using an event sampling observation guide

Change in anxiety related behaviors such as rate of speechWeek 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

Anxiety-related behaviors will be recorded using an event sampling observation guide

Change in anxiety related behaviors such as Negative self-talkWeek 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

Anxiety-related behaviors will be recorded using an event sampling observation guide

Change in anxiety related behaviors such as LaughterWeek 1(session1 and session 2), week 2( session 3 and session 4), week 3 (session 5 and session 6)

Anxiety-related behaviors will be recorded using an event sampling observation guide

Secondary Outcome Measures
NameTimeMethod
Change in acceptability as assessed by the rating on a short questionnaireafter the third session in week 2 , after sixth session in week 3

The usability questionnaire is developed by gameChange about the ease of VR software use, believability of VR environment, and level of engagement. this consists of 5 questions and each is scored form 1(strongly disagree) to 5(strongly agree) for a maximum score of 25

Change in perceived presence in the virtual environment (as indicated by continuous score on the Igroup Presence Questionnaire (IPQ)after the third session in week 2 and the sixth session in week 3

There are 14 questions and each one is scored form -3 to +3. A total negative score indicates that the participant personally felt very disconnected from VR world, and that they lacked believable presence within world, and rather felt like they were manipulating a machine from an outside perspective.

change in feasibility as assessed by the rating on a short questionnaireafter the third session in week 2 , after sixth session in week 3

The usability questionnaire is developed by gameChange about the ease of VR software use, believability of VR environment, and level of engagement. this consists of 5 questions and each one is scored form 1(very difficult) to 5(very easy) for a maximum score of 25, a higher number indicating more easiness in using the VR software

Change in self-reported academic performance as assessed by the Motivated Strategies for Learning Questionnaire (MSLQ)before first session in week 1, before third session in week 2 and before sixth session in week 3

The MSLQ questionnaire consists of 9 questions each one is scored from 1= not at all true of me to 7=very true of me, a higher number indicating a better outcome with a maximum score of 63

Trial Locations

Locations (1)

The University of Texas Health Science Center at Houston

🇺🇸

Houston, Texas, United States

The University of Texas Health Science Center at Houston
🇺🇸Houston, Texas, United States
Tsai Jack, PhD
Contact
210-276-9022
Jack.Tsai@uth.tmc.edu
Abigail Lipe
Contact
210-722-8218
Abigail.R.Lipe@uth.tmc.edu

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