Virtual Reality Experiences for Anxiety and Pain Control
- Conditions
- Malignant Solid NeoplasmHematopoietic and Lymphoid Cell Neoplasm
- Interventions
- Other: Survey AdministrationProcedure: Virtual Reality GameProcedure: Virtual Reality Meditation
- Registration Number
- NCT04759183
- Lead Sponsor
- OHSU Knight Cancer Institute
- Brief Summary
This trial studies the impact of virtual reality experiences on anxiety before surgery and pain after surgery. The goal of this study is to examine how different virtual reality experiences may help reduce anxiety and improve pain control, which may help reduce the need for medications such as opioids.
- Detailed Description
PRIMARY OBJECTIVE:
I. To measure the impact of a gaming virtual reality (VR) experience compared to a mindfulness VR experience on preoperative anxiety and postoperative pain.
OUTLINE: Patients are randomized to 1 of 2 arms.
ARM I: Patients participate in a VR intervention (Angry Birds) over 15 minutes before standard of care surgery and then participate in a VR intervention (TRIPP) over 15 minutes after surgery.
ARM II: Patients participate in a VR intervention (TRIPP) over 15 minutes before standard of care surgery and then participate in a VR intervention (Angry Birds) over 15 minutes after surgery.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 32
- Adults (18 years or older and younger than 89)
- Able to consent
- English-speaking
- Non-English speaking patients because the VR content is only available in English
- Have symptoms concerning for an active respiratory infection or are on contact or isolation precautions
- Any active eye discharge
- A history of seizure, epilepsy, or hypersensitivity to flashing light
- Have a history of motion sickness or vertigo
- Have active nausea or vomiting
- Psychiatric conditions that may interfere with the ability to successfully participate in the study
- Have cardiac pacemakers
- Require hearing aids at all times that cannot be removed
- Have defibrillators
- Have wound dressings on the head or neck that prevent comfortable use of the VR headset
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Arm && Interventions
Group Intervention Description Arm I (Angry Birds, TRIPP) Virtual Reality Game Patients participate in a VR intervention (Angry Birds) over 15 minutes before standard of care surgery and then participate in a VR intervention (TRIPP) over 15 minutes after surgery. Arm II (TRIPP, Angry Birds) Survey Administration Patients participate in a VR intervention (TRIPP) over 15 minutes before standard of care surgery and then participate in a VR intervention (Angry Birds) over 15 minutes after surgery. Arm II (TRIPP, Angry Birds) Virtual Reality Game Patients participate in a VR intervention (TRIPP) over 15 minutes before standard of care surgery and then participate in a VR intervention (Angry Birds) over 15 minutes after surgery. Arm I (Angry Birds, TRIPP) Survey Administration Patients participate in a VR intervention (Angry Birds) over 15 minutes before standard of care surgery and then participate in a VR intervention (TRIPP) over 15 minutes after surgery. Arm I (Angry Birds, TRIPP) Virtual Reality Meditation Patients participate in a VR intervention (Angry Birds) over 15 minutes before standard of care surgery and then participate in a VR intervention (TRIPP) over 15 minutes after surgery. Arm II (TRIPP, Angry Birds) Virtual Reality Meditation Patients participate in a VR intervention (TRIPP) over 15 minutes before standard of care surgery and then participate in a VR intervention (Angry Birds) over 15 minutes after surgery.
- Primary Outcome Measures
Name Time Method Change in postoperative pain scores Baseline after surgery up to study completion (estimated 1 day) Assessed by VAS scale from 0-100mm.
Change in preoperative anxiety scores Baseline up to pre surgery (estimated 1 day) Assessed by visual analogue scale (VAS) from 0-100mm.
- Secondary Outcome Measures
Name Time Method Patient desire to use VR more in their healthcare Up to study completion (estimated 1 day) Likert scale (1-5). 1 represents the lowest score, and 5 represents the highest.
Change in blood pressure immediately before intervention, and then immediately after intervention (estimated 1 day) mmHg
Patient enjoyment of each VR experience Up to study completion (estimated 1 day) Likert scale (1-5). 1 represents the lowest score, and 5 represents the highest.
Change in heart rate immediately before intervention, and then immediately after intervention (estimated 1 day) beats per minute (bpm)
Trial Locations
- Locations (1)
OHSU Knight Cancer Institute
đŸ‡ºđŸ‡¸Portland, Oregon, United States