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Virtual Reality Experiences for Anxiety and Pain Control

Not Applicable
Completed
Conditions
Malignant Solid Neoplasm
Hematopoietic and Lymphoid Cell Neoplasm
Interventions
Other: Survey Administration
Procedure: Virtual Reality Game
Procedure: Virtual Reality Meditation
Registration Number
NCT04759183
Lead Sponsor
OHSU Knight Cancer Institute
Brief Summary

This trial studies the impact of virtual reality experiences on anxiety before surgery and pain after surgery. The goal of this study is to examine how different virtual reality experiences may help reduce anxiety and improve pain control, which may help reduce the need for medications such as opioids.

Detailed Description

PRIMARY OBJECTIVE:

I. To measure the impact of a gaming virtual reality (VR) experience compared to a mindfulness VR experience on preoperative anxiety and postoperative pain.

OUTLINE: Patients are randomized to 1 of 2 arms.

ARM I: Patients participate in a VR intervention (Angry Birds) over 15 minutes before standard of care surgery and then participate in a VR intervention (TRIPP) over 15 minutes after surgery.

ARM II: Patients participate in a VR intervention (TRIPP) over 15 minutes before standard of care surgery and then participate in a VR intervention (Angry Birds) over 15 minutes after surgery.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
32
Inclusion Criteria
  • Adults (18 years or older and younger than 89)
  • Able to consent
  • English-speaking
Exclusion Criteria
  • Non-English speaking patients because the VR content is only available in English
  • Have symptoms concerning for an active respiratory infection or are on contact or isolation precautions
  • Any active eye discharge
  • A history of seizure, epilepsy, or hypersensitivity to flashing light
  • Have a history of motion sickness or vertigo
  • Have active nausea or vomiting
  • Psychiatric conditions that may interfere with the ability to successfully participate in the study
  • Have cardiac pacemakers
  • Require hearing aids at all times that cannot be removed
  • Have defibrillators
  • Have wound dressings on the head or neck that prevent comfortable use of the VR headset

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
Arm I (Angry Birds, TRIPP)Virtual Reality GamePatients participate in a VR intervention (Angry Birds) over 15 minutes before standard of care surgery and then participate in a VR intervention (TRIPP) over 15 minutes after surgery.
Arm II (TRIPP, Angry Birds)Survey AdministrationPatients participate in a VR intervention (TRIPP) over 15 minutes before standard of care surgery and then participate in a VR intervention (Angry Birds) over 15 minutes after surgery.
Arm II (TRIPP, Angry Birds)Virtual Reality GamePatients participate in a VR intervention (TRIPP) over 15 minutes before standard of care surgery and then participate in a VR intervention (Angry Birds) over 15 minutes after surgery.
Arm I (Angry Birds, TRIPP)Survey AdministrationPatients participate in a VR intervention (Angry Birds) over 15 minutes before standard of care surgery and then participate in a VR intervention (TRIPP) over 15 minutes after surgery.
Arm I (Angry Birds, TRIPP)Virtual Reality MeditationPatients participate in a VR intervention (Angry Birds) over 15 minutes before standard of care surgery and then participate in a VR intervention (TRIPP) over 15 minutes after surgery.
Arm II (TRIPP, Angry Birds)Virtual Reality MeditationPatients participate in a VR intervention (TRIPP) over 15 minutes before standard of care surgery and then participate in a VR intervention (Angry Birds) over 15 minutes after surgery.
Primary Outcome Measures
NameTimeMethod
Change in postoperative pain scoresBaseline after surgery up to study completion (estimated 1 day)

Assessed by VAS scale from 0-100mm.

Change in preoperative anxiety scoresBaseline up to pre surgery (estimated 1 day)

Assessed by visual analogue scale (VAS) from 0-100mm.

Secondary Outcome Measures
NameTimeMethod
Patient desire to use VR more in their healthcareUp to study completion (estimated 1 day)

Likert scale (1-5). 1 represents the lowest score, and 5 represents the highest.

Change in blood pressureimmediately before intervention, and then immediately after intervention (estimated 1 day)

mmHg

Patient enjoyment of each VR experienceUp to study completion (estimated 1 day)

Likert scale (1-5). 1 represents the lowest score, and 5 represents the highest.

Change in heart rateimmediately before intervention, and then immediately after intervention (estimated 1 day)

beats per minute (bpm)

Trial Locations

Locations (1)

OHSU Knight Cancer Institute

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Portland, Oregon, United States

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