Impact of Different Virtual Reality Experiences on Anxiety and Pain
Trial Snapshot
- Phase
- Not Applicable
- Status
- Completed
- Sponsor
- OHSU Knight Cancer Institute
- Enrollment
- 32
- Locations
- 2
- Primary Endpoint
- Change in postoperative pain scores
Study Overview
Brief Summary
This trial studies the impact of virtual reality experiences on anxiety before surgery and pain after surgery. The goal of this study is to examine how different virtual reality experiences may help reduce anxiety and improve pain control, which may help reduce the need for medications such as opioids.
Detailed Description
PRIMARY OBJECTIVE:
I. To measure the impact of a gaming virtual reality (VR) experience compared to a mindfulness VR experience on preoperative anxiety and postoperative pain.
OUTLINE: Patients are randomized to 1 of 2 arms.
ARM I: Patients participate in a VR intervention (Angry Birds) over 15 minutes before standard of care surgery and then participate in a VR intervention (TRIPP) over 15 minutes after surgery.
ARM II: Patients participate in a VR intervention (TRIPP) over 15 minutes before standard of care surgery and then participate in a VR intervention (Angry Birds) over 15 minutes after surgery.
Study Design
- Study Type
- Interventional
- Allocation
- Randomized
- Intervention Model
- Crossover
- Primary Purpose
- Supportive Care
- Masking
- None
Eligibility Criteria
- Ages
- 18 Years to 89 Years (Adult, Older Adult)
- Sex
- All
- Accepts Healthy Volunteers
- Yes
Inclusion Criteria
- •Adults (18 years or older and younger than 89)
- •Able to consent
- •English-speaking
Exclusion Criteria
- •Non-English speaking patients because the VR content is only available in English
- •Have symptoms concerning for an active respiratory infection or are on contact or isolation precautions
- •Any active eye discharge
- •A history of seizure, epilepsy, or hypersensitivity to flashing light
- •Have a history of motion sickness or vertigo
- •Have active nausea or vomiting
- •Psychiatric conditions that may interfere with the ability to successfully participate in the study
- •Have cardiac pacemakers
- •Require hearing aids at all times that cannot be removed
- •Have defibrillators
- •Have wound dressings on the head or neck that prevent comfortable use of the VR headset
Outcomes
Primary Outcomes
Change in postoperative pain scores
Time Frame: Baseline after surgery up to study completion (estimated 1 day)
Assessed by VAS scale from 0-100mm.
Change in preoperative anxiety scores
Time Frame: Baseline up to pre surgery (estimated 1 day)
Assessed by visual analogue scale (VAS) from 0-100mm.
Secondary Outcomes
- Change in blood pressure(immediately before intervention, and then immediately after intervention (estimated 1 day))
- Patient enjoyment of each VR experience(Up to study completion (estimated 1 day))
- Change in heart rate(immediately before intervention, and then immediately after intervention (estimated 1 day))
- Patient desire to use VR more in their healthcare(Up to study completion (estimated 1 day))
Investigators
Ryan Li, MD
Principal Investigator
OHSU Knight Cancer Institute
