Rewarding Healthy Food Choices: a Mobile Serious Game Intervention Targeting Snacking Behaviours in Adolescents
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 1,463
- 试验地点
- 2
- 主要终点
- Change in the Healthy Snacking Index
研究概览
简要总结
The aim of this study is to conduct an outcome and process evaluation of the REWARD intervention, a serious game intervention using reward-based strategies as a main method to trigger healthy snacking in Flemish adolescents.
详细描述
As a high intake of energy-dense snacks is common in adolescents and has been related to overweight, the REWARD-project aims to develop and evaluate an intervention focusing on improving adolescents' snacking patterns. Since healthy nutrition promoting strategies used until now had limited effects, the REWARD-project proposes a paradigm shift: the development of an innovative framework to facilitate healthy food choices in adolescents by introducing the concept of reward sensitivity (RS) to explain food choices and using reward-based strategies in a serious game intervention.
1.1 General aim and objectives of the evaluation study
The aim of this study is to conduct an outcome and process evaluation of the REWARD intervention, a serious game using reward-based strategies as a main method to trigger healthy snacking in Flemish adolescents.
- To assess if a serious game rewarding healthy food choices improves the healthy snack intake (i.e., measured with a healthy snack index) in 14- to 16-year old Flemish adolescents.
- To assess if adolescents' reward sensitivity moderates the effect of the intervention on the healthy snack index of consumed snacks.
1.2 Methodology
研究设计
- 研究类型
- Interventional
- 分配方式
- Non Randomized
- 干预模型
- Parallel
- 主要目的
- Prevention
- 盲法
- None
入排标准
- 年龄范围
- 14 Years 至 16 Years(Child)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- 未提供
排除标准
- 未提供
结局指标
主要结局
Change in the Healthy Snacking Index
时间窗: The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end)
A healthy snacking index will be calculated based on a Food Frequency Questionnaire (FFQ). Snacks are in this study defined as all food items consumed outside (\>30 min) of breakfast, lunch and dinner. The daily intake of each FFQ category will be obtained by multiplying the frequency of consumption with the quantity of consumption per week (g) divided by 7. These daily intakes will then be summed to obtain the daily intake of healthy snacks (g), and unhealthy snacks (g). The classification of snacks and drinks into healthy and unhealthy is based on the nutrient profiling model as developed by the UK NP Ofcom model (Lobstein et al. 2009). Finally a health index for snacks will be calculated: (gram healthy snacks / (gram healthy snacks + gram unhealthy snacks))\*100.
次要结局
- Change in awareness about healthy snacking(The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end))
- Change in Body mass index(The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end))
- Change in attitude about healthy snacking(The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end),)
- Change in self-efficacy concerning healthy snacking(The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end))
- Change in knowledge about snacks(The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end))
- Change in habits concerning snacking(The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end))
- Change in social influence of peers(The outcome will be measured at the baseline (before start intervention), posttest (1-7 days after the intervention end))
