MedPath

Virtual Reality and Pain Perception During Exercises for Patients With Chronic Non-specific Low Back Pain

Not Applicable
Completed
Conditions
Chronic Low Back Pain
Interventions
Other: Conventional exercise group (control group)
Other: Virtual reality exercise group
Registration Number
NCT02679300
Lead Sponsor
Hasselt University
Brief Summary

Immersion in a virtual reality environment has been shown to reduce pain during a variety of painful medical procedures, such as wound care for burn patients and dental care. Often, serious games are used to distract patients from this painful procedures. Recently, serious games have also been developed for patients with low back pain. Because patients with low back pain frequently experience pain during exercises, the investigators hypothesize that exercising with serious games can reduce the pain intensity and the time spent thinking of pain during exercises. To test this hypothesis, the investigators will conduct a randomized controlled trial where two groups will be compared: the experimental group will perform one session of exercises with serious games, while the control group will perform one session of the same exercises without the serious games.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
84
Inclusion Criteria
  • Chronic non-specific low back pain, with or without referred pain to the legs
  • Age 18-65
  • Able to understand Dutch
  • A minimum pain intensity of 3/10 on the numeric pain rating scale at the time of the test
  • Being familiar with pelvic tilt exercises
Exclusion Criteria
  • Spinal surgery in the past
  • Pregnancy
  • Serious underlying pathologies (e.g. multiple sclerosis, tumors,...)
  • Signs or symptoms of nerve root involvement
  • Known skin-allergy for tape

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Control groupConventional exercise group (control group)During a single session intervention, participants will perform 2 sets of 2 minutes of pelvic tilt exercises without a serious game. Patients will perform the exercises in a standing position. The number of repetitions and the tempo of the pelvic tilts will be indicated using a metronome.
Virtual reality groupVirtual reality exercise groupDuring a single intervention session, participants will perform 2 sets of 2 minutes of pelvic tilt exercises using serious games. These serious games have to be controlled by pelvic tilts. Patients will perform the exercises in a standing position in front a TV-screen, on which the games will be displayed. Wireless motion sensors will be mounted to the patient's spine and pelvis to track the movements of the pelvis.
Primary Outcome Measures
NameTimeMethod
Average pain intensity during exercises using the numeric pain rating scaleDay 1

Immediately after the intervention, patients will be asked to indicate the average pain they experienced during the exercises using the numeric pain rating scale (0-10)

Time spent thinking of the pain using a numeric rating scaleDay 1

Immediately after the intervention, patients will be asked to indicate the average time they spent thinking of their pain during the exercises using a numeric rating scale ranging from 0 ("not at all") to 10 ("all the time")

Secondary Outcome Measures
NameTimeMethod
Pain intensity after the exercises using a numeric rating scaleDay 1

Patients will be asked to indicate their pain immediately after the exercises using the numeric pain rating scale (0-10)

Harmfulness of the exercises using a numeric rating scaleDay 1

Immediately after the intervention, patients will be asked to indicate how harmful they thought the exercises were for their lumbar spine on a numeric rating scale ranging from 0 ("not harmful at all") to 10 ("extremely harmful").

Trial Locations

Locations (1)

Hasselt University

🇧🇪

Hasselt, Belgium

© Copyright 2025. All Rights Reserved by MedPath