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临床试验/NCT07672353
NCT07672353已完成不适用

Virtual Reality-Based Integrative Simulation: A Novel Approach to Enhancing Psychomotor Competence in Interactive Community Nursing Home Visit

Al-Zaytoonah University of Jordan1 个研究点 分布在 1 个国家目标入组 72 人开始时间: 2026年1月4日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
72
试验地点
1
主要终点
Change in Psychomotor Competence Score Assessed by the Psychomotor Competence Questionnaire (PCQ)

研究概览

简要总结

This study aims to evaluate the effectiveness of a virtual reality-based integrative simulation training program in enhancing psychometric competence among nursing students during interactive community nursing home visits. The study will involve nursing students who will participate in a virtual reality educational intervention designed to improve their knowledge, practical skills, attitudes, and psychomotor competence related to community nursing home visits. Outcomes will include changes in knowledge, skills, attitudes, psychomotor competence, usability of the system, and participant satisfaction before and after the intervention.

详细描述

This study is designed to assess the effect of a virtual reality-based integrative simulation program on psychometric competence in interactive community nursing home visits among nursing students. Community-based nursing education requires students to develop adequate knowledge, psychomotor skills, communication abilities, and professional attitudes to safely and effectively provide care in home and community settings. Traditional training approaches may not fully prepare students for the complexity of real-life nursing home visits, particularly in situations that require interaction, decision-making, and psychomotor performance in a realistic but safe learning environment.

Virtual reality-based simulation has emerged as an innovative educational strategy that offers immersive, interactive, and standardized learning experiences. It allows learners to practice clinical and communication skills repeatedly in a controlled environment without risk to patients. Therefore, this study will investigate whether a virtual reality-based integrative simulation can improve nursing students' competence related to interactive community nursing home visits.

The study will use a pre-test/post-test design to evaluate the effectiveness of the intervention. Participants will receive virtual reality-based training focused on community nursing home visit scenarios. Data will be collected before and after the intervention using structured assessment tools that measure knowledge, practical skills, attitudes, and psychomotor competence. Additional measures will include system usability and participant satisfaction with the training program.

The primary purpose of the study is to determine whether the virtual reality-based intervention improves psychometric competence in nursing home visit practice. The findings of this study may contribute to the development of innovative nursing education strategies and support the integration of virtual reality simulation into community health nursing training programs.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Health Services Research
盲法
Single (Participant)

入排标准

年龄范围
18 Years 至 65 Years(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • 未提供

排除标准

  • students with severe vision problems (e.g., myopia) or conditions that contraindicated participation due to safety concerns related to VR

研究组 & 干预措施

Virtual Reality-Based Integrative Simulation Group

Experimental

Participants in this group received virtual reality-based integrative simulation training for community nursing home visits. The intervention provided an immersive and interactive learning environment that enabled students to practice assessment, communication, health education, documentation, and other home-visit nursing skills using VR technology.

干预措施: VR (VR-Control) (Other)

Traditional Learning Group

No Intervention

Participants in this group received the conventional educational approach used in community nursing education, including standard classroom instruction and routine practical training without exposure to the virtual reality-based simulation program.

结局指标

主要结局

Change in Psychomotor Competence Score Assessed by the Psychomotor Competence Questionnaire (PCQ)

时间窗: Baseline and 8 weeks post-intervention

Psychomotor Competence Questionnaire (PCQ), a 15-item questionnaire developed based on Simpson's Psychomotor Learning Taxonomy. The PCQ evaluates five domains: accuracy of skill performance, motor coordination and control, speed and efficiency of performance, confidence and independence, and transferability of skills to the clinical setting. Each item is rated on a 5-point Likert scale ranging from 1 (strongly disagree) to 5 (strongly agree). Total scores range from 15 to 75, with higher scores indicating greater psychomotor competence.

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Eman Abdelfatah Shokr

Associate Professor

Al-Zaytoonah University of Jordan

研究点 (1)

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