MedPath

Captain Sonar Impact on Trauma Patient Management

Not Applicable
Completed
Conditions
Trauma Injury
Interventions
Behavioral: Monopoly Exposition
Behavioral: Captain Sonar Exposition
Registration Number
NCT05628519
Lead Sponsor
Claude Bernard University
Brief Summary

Trauma patient care requires collaboration and interaction with close relationship between many stakeholders from different professions (senior doctor, intern, nurse, nurse helpers, surgeons, etc).

This is a stressful situation where decision and action need to be quick, decisive and coordinate.

In this situation, quality of care and patient safety depends on a good interprofessional communication.

The acquisition of advanced communication skills, team management and leadership, stress management are essentials elements in the practice of Intensive and trauma care. However, advanced structured training or assessment of theses skills is lacking in medical education or Healthcare professionals training. The study therefore, aimed to develop a global and attractive training to help healthcare professionals to improve their skills.

Captain SonarTM is a naval battle game where two teams each composed of four participants clash. Each player has a well-defined role and it is imperative to communicate in a closed loop to advance in the game. This game also includes components similar to support for shock management: stress, speed of action, central communication and teamwork of four protagonists (Team Leader-Captain, intern-Second, nurse-Mechanic, Nurse help-Detector). It may improve team building, team leadership, interprofessional work, communication, stress management. The study hypothesis is that this board game would have an impact on the performance of professionals when facing a multiple trauma simulated patient. (differences in terms of technical and non-technical performance. Different use of closed loop communication, Different stress management, different efficiency and interprofessional collaboration with potentially a reduction in the timing of treatment being delivered in trauma room)

Detailed Description

All the teams of 4 participants and 1 medical Student previously trained will then benefit from a training session either exposed to captain sonar or into the control arm with monopoly.

High-fidelity and multiprofessional simulation session based on the incoming of a severe traumatized patient will be held. These sessions will take place on high-fidelity mannequins lent by the CLESS (Lyonnais Center for Health Simulation Education) in pavilion H of Édouard Herriot Hospital, within the Trauma Center (in situ).

The same scenario will be presented for all groups (exposed and controls) with the same objectives of realization and the same complexity. An audio-visual recording will take place during each session in order to allow the evaluation of the study criteria on technical and non technical skills between the participants a posteriori of the simulation session.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
100
Inclusion Criteria

Professional working at the Unit

Exclusion Criteria

None

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Placebo MonopolyMonopoly ExpositionThe control group participants will benefit from a 60 min session to play a "Placebo" game: monopoly
Captain SonarCaptain Sonar ExpositionParticipants will receive a training by a game session at Captain SonarTM of 60 min (including 15 min of presentation and prize in hand of the game) against a standardized investigator team
Primary Outcome Measures
NameTimeMethod
Technical skillsMeasured during simulation session. Within 20 minutes of the simulation

Total time of care in the trauma room, in seconds

Non technical skillsMeasured during simulation session. Within 20 minutes of the simulation

use of closed loop communications:

- count of the number of closed loops/minute

Stress profile and stress managementimmediately after simulation

Visual Analog Scale of Stress, from 0 to 100 maximum

Secondary Outcome Measures
NameTimeMethod
Stress profiles and stress management physiological measurement heart rate variabilityDuring Simulation within the 20 minutes of simulation

Physiological stress assessment of 2 of each team members will be performed throughout inclusion (during exposure and during simulation) and measured by non-invasive and continuous recording:

- Heart and respiratory rates and heart rate variability (Hexoskin® t-shirt)

Stress profiles and stress management electrodermal activityDuring Simulation within the 20 minutes of simulation

Electrodermal activity, reflecting the stress and activation of individuals (Empatica E4 watch on the wrist non-dominant)

Demographic dataAt Baseline

Demographic data (sex, age, previous experience as health care professional, experience in simulation, experience in gaming, experience in stress management)

Debriefing Evaluationimmediately After Debriefing

Debriefing Assessment in Simulation in Healthcare (DASH) evaluated by team leader, nurse and facilitator, from 6 to 42 maximum

Influence of exposure on Performance, communication and stress managementimmediately After simulation

Visual analogic Scale, from 0 to 100 maximum

Technical skills gridMeasured during simulation session. Within 20 minutes of the simulation.

Technical performance score (Grid out of 100 points); from 0 to 100 maximum

Non technical skills communication anticipationMeasured during simulation session. Within 20 minutes of the simulation.

Rate of anticipation of each participation (initiation of an act without prior request by the Team leader);

Non technical skills quality of team communicationimmediately after simulation

Visual Analog Scale quality of team communication, from 0 to 100 maximum.

Technical skills key tasksMeasured during simulation session. Within 20 minutes of the simulation.

Completion time for 5 key tasks (Hemocue result, blood pressure result, sample) in seconds Blood, realization of the FAST Ultrasound, Departure for OR/CT).

Technical skills self efficacyMeasured during simulation session. Within 20 minutes of the simulation.

Self Efficacy estimation on Several cases, from 0 to 100 maximum Visual analog scale of support performance felt after the simulation session;

Non technical skills crew ressource 1Measured during simulation session. Within 20 minutes of the simulation.

Non technical skills score : from 0 to 54 maximum

Non technical skills crew ressource 2Measured during simulation session. Within 20 minutes of the simulation.

Non technical skills Score 2: from 1 to 5 maximum

Non technical skills confidence for team leaderimmediately after simulation

Visual Analog Scale of confidence in the team and the team leader , from 0 to 100 maximum.

Visual Analog Scale type of stressimmediately after the simulation session

Visual Analog Scale of stress

Anxiety profileimmediately after the simulation session;

Stait Trait Anxiety Inventory Trait, from 20 to 80 maximum.

Trial Locations

Locations (1)

Anesthesiology and Intensive care medicine, H Building, Hopital Edouard Herriot, Hospices Civils de Lyon

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Lyon, Rhone, France

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