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临床试验/NCT02936466
NCT02936466终止不适用

Evaluation of a Serious Game for Patients With Bipolar Disorder Involved in a Psychoeducation Group

University Hospital, Montpellier1 个研究点 分布在 1 个国家目标入组 42 人开始时间: 2014年12月9日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
终止
入组人数
42
试验地点
1
主要终点
Compliance rate

研究概览

简要总结

Bipolar disorder is a condition characterized by succession of episodes- manic, hypomanic, and depressive episodes. Major risks factors of relapses are poor compliance, sleep disorder, and toxics consumption. The aims of psychoeducation programs are to increase compliance and knowledge about bipolar disorder. Serious game are supposed, in bipolar disorder, to strengthen the efficacy of psychoeducation programs. Bipolife® is a serious game which purpose is to help bipolar patients to deal with their conditions, through 3 mains messages : to pursue the treatment, to have daily routine and to request the psychiatrist in case of relapse.

This is a multicentric randomized controlled study with two harms parallels. After a classic psychoeducation group program, patients are randomized in two groups : interventional group and control group with treatment as usual.

The main objective is to evaluate the observance in the two groups. The other objectives are to evaluate daily routine, global functioning, and access to health care. Evaluations are realized at one and four months after inclusion visit. Acceptability and satisfaction about the serious game Bipolife® will be assessed in the interventional group.

详细描述

Bipolife® is a serious game for bipolar patients, developed by Astra Zeneca laboratory in collaboration with a french company named Ubisoft. The aim of this interactive tool is to help patient to have a better understanding of their condition and to identify their daily routine which can impact on it.

Three visits :

At the inclusion visit (V0), on the 15days following the end of the psychoeducation group, the investigator evaluate mood, habits, daily routine, and verify inclusion criteria of the participants, in particular euthymic status. The participants are randomized by bloc in each center, in two groups : interventional group (Bipolife®) and control group.

Instructions on interventional group are to periodically connect to BIPOLIFE until next visit.

On the first visit, one month later (V1) and on the second visit, four months later (V2), the investigator evaluate compliance, routine habits and mood.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者
否

入选标准

  • •diagnosis of bipolar disorder according to the Diagnostic and Statistical Manual (DSM) IV
  • •euthymic status at least since 3 months
  • •participation to a psychoeducation group ending on the 15 last days
  • •realized at less 50% of the sessions of psychoeducation group
  • •free access to a computer with internet connection
  • •signed informed consent

排除标准

  • •decline of participation
  • •patient on protective measures (guardianship or trusteeship)

研究组 & 干预措施

Interventional group

Experimental

Bipolife group

干预措施: Bipolife® group (Behavioral)

Control group

No Intervention

No specific intervention, treatment as usual

结局指标

主要结局

Compliance rate

时间窗: At 4 months after the inclusion

Evaluation of patient compliance by Medication Adherence Rating Scale (MARS) score.

次要结局

  • Evolution of sleep disturbance(Between 1 and 4 months after the inclusion)
  • Evolution of the alimentation(Between 1 and 4 months after the inclusion)
  • Evolution of toxic consumption(Between 1 and 4 months after the inclusion)
  • Global functioning(At 1 and 4 months after the inclusion)
  • Ability to access health care in emergency description : number of emergency consultation for psychiatric reason(At 1 and 4 months after the inclusion)
  • acceptability and satisfaction(At 1 and 4 months after the inclusion)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (1)

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