The effect of Virtual Reality on pulmonary recovery and mobility in patients with blunt chest trauma.
Phase 3
Completed
- Conditions
- blunt chest injuryBlunt chest trauma1002211410013369
- Registration Number
- NL-OMON50573
- Lead Sponsor
- Radboud Universitair Medisch Centrum
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- Not specified
- Target Recruitment
- 126
Inclusion Criteria
- Admitted to the trauma ward with sustained blunt chest trauma
- Age>=16
- Patient is willing and able to comply with the study protocol
Exclusion Criteria
- Neurotrauma with GCS <=13
- History of dementia, seizures, epilepsy
- Severe hearing/visual impairment not corrected
- Headwounds or damaged skin with which comfortable and hygienic use is not
possible.
- Stay at intensive care unit (ICU) during current hospital admission.
- Erect position in bed not possible/allowed.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method <p>mean daily inspiration volume in mL, measured with an incentive spirometer<br /><br>(Voldyne).</p><br>
- Secondary Outcome Measures
Name Time Method <p>Patient mobility:Time spent lying, sitting and moving measured with a wearable<br /><br>activity monitor (ActivPal/Activ8).<br /><br>Clinical outcomes: Length of hospital stay in days, pulmonary complications<br /><br>during admission, transfer to ICU, readmission within 30 days<br /><br>Pain: VAS score during breathing exercise, analgesic use (paracetamol, NSAIDs,<br /><br>opioids), use of add-on/escape medication<br /><br>Activities of daily livin: Powerlessness in Daily Living questionnaire (PDL)<br /><br>Patient reported outcomes: Quality of Recovery-15 questionnaire, treatment<br /><br>satisfaction questionnaire<br /><br>Safety outcomes: Reasons for withdrawal, adverse events during VR therapy incl.<br /><br>virtual reality sickness questionnaire (VRSQ)<br /><br>Barriers to implementation: Treatment adherence, measured by the number of<br /><br>times pulmonary and physical exercise are performed, technical problems,<br /><br>feedback on apps.</p><br>