The Effect of Diabetes Education Digital Games and Video Animation on Quality of Life
- Conditions
- Type 1 Diabetes Mellitus
- Interventions
- Behavioral: digital game and video animation based diabetes education
- Registration Number
- NCT05649553
- Lead Sponsor
- Pamukkale University
- Brief Summary
This research will be conducted to evaluate the effect of digital game and video animation-based diabetes education on the quality of life of children with Type 1 Diabetes. HbA1c, diabetes knowledge and Quality of Life Scale in Children with Diabetes (PedsQL 3.0) score will be taken into consideration when evaluating the quality of life of children with type 1 diabetes.
- Detailed Description
This research was conducted to examine the effects of diabetes education given to children with Type 1 Diabetes Mellitus with digital game and video animation on quality of life and metabolic control. The study is a single-blind, randomized controlled trial. It was conducted with a total of 55 children with Type 1 Diabetes Mellitus, including the experimental (n=27) and control group (n=28). Diabetes education was given to the experimental group with digital games and video animations. Data were collected before the training, at the 3rd and 6th months after the training. Research data were collected with "Descriptive Information Form", "Quality of Life Scale in Children with Diabetes Mellitus" and "Metabolic Control Parameters Follow-up Form". Children in the control group received routine outpatient examination/check-up and diabetes education by a diabetes nurse. Children in the intervention group were given digital game and video animation-based training, as well as routine outpatient examination/check-up and training given by a diabetes nurse.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 55
- Children's willingness to participate in the research (written consent of their parents, verbal consent was obtained from the children),
- Being between the ages of 8-12,
- Having been diagnosed with Type 1 Diabetes Mellitus at least 1 year ago
- To have regular follow-ups,
- No communication disability (speech, hearing, vision problems)
- It means having a device (computer) with internet connection at home and being able to use it.
- Having any chronic disease together with diabetes,
- Using an insulin pump
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Intervention Group digital game and video animation based diabetes education Experimental: Intervention Group Application of the Introductory Information Form and the "Quality of Life Scale in Children with Diabetes Mellitus (PedsQL 3.0 Diabetes Scale)" test Giving digital game and video animation-based diabetes education to the children in the experimental group, in addition to the education given by the diabetes nurse, Applying the first post-training follow-up test to children in the experimental and control groups 3 months after the training. Applying the post-training-2nd follow-up test to the children in the experimental and control groups 6 months after the training.
- Primary Outcome Measures
Name Time Method Change in HbA1c Baseline, 3. and 6. months Measuring the changes in HbA1c levels of children with type 1 diabetes before training and at the 3rd and 6th months after training.
- Secondary Outcome Measures
Name Time Method Changes in quality of life Baseline, 3. and 6. months Measuring the changes in quality of life of children with type 1 diabetes before training and at the 3rd and 6th months after training.
Trial Locations
- Locations (1)
Pamukkale University
🇹🇷Denizli, Turkey