MedPath

Tablet Distraction for Pain Control During Venipuncture

Phase 3
Completed
Conditions
Pain Relief
Interventions
Other: Active distraction using a tablet
Other: Passive distraction
Registration Number
NCT02614391
Lead Sponsor
IRCCS Burlo Garofolo
Brief Summary

Venipuncture is one of the painful procedures most frequently performed in children. Pain and distress management in children, during needle related procedures, is warranted.

The base for pain management starts with behavioural and environmental support and distraction. Distraction is a cognitive strategy trying to divert the child's attention from a noxious stimulus. Active distraction involves the child in a different performance, e.g. playing, during pain procedures. Passive distraction redirects the child's attention to visual or auditory stimuli using toys, songs, movies or blowing bubbles.

Blood-drawing centre is a peculiar setting in which many procedures have to be performed in a limited time. Patients usually arrive without a pharmacological premedication and go away immediately after procedure. In this context distraction is an excellent pain relief tool.

The aim of the study is to compare the effectiveness of an active distraction (playing a videogame using a computer tablet) with a passive distraction technique in pain relief during venipuncture in a blood-drawing centre.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
200
Inclusion Criteria
  • Age 4 to 13 years
  • Need for venipuncture
  • Informed consent signed by parents or legal guardians
Exclusion Criteria
  • Children with epilepsy
  • Use of topical, enteral or parenteral analgesics within 8 hours before the procedure
  • Inability to perform venipuncture on hand or arm
  • Children with cognitive impairment or unable to report their pain verbally

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Active distraction using a tabletActive distraction using a tabletChildren were admitted in a comfortable room with a parent and started to play with a videogame suitable for their age three minutes before procedure. They continued to play the videogame during venipuncture. The use of a computer tablet permitted to play with one hand only.
Passive distracionPassive distractionChildren were admitted in a comfortable room with a parent and received various kinds of passive distractions: nurses singing a song, reading a book, blowing bubbles and playing a puppet show. The technique that most engaged the child, was continued during procedure.
Primary Outcome Measures
NameTimeMethod
Pain score recorded by the Faces Pain Scale-Revised (FPS-R)Intraprocedural (an average of 5 minutes)

The pain during the procedure will be evaluated using the self-reported FPS-R scale

Secondary Outcome Measures
NameTimeMethod
Success at first attemptIntraprocedural (an average of 5 minutes)

Percentage of success at first attempt

Adverse eventsUp to 15 minutes after the procedure

The number and the type of adverse events will be recorded

Trial Locations

Locations (1)

IRCCS Burlo Garofolo

šŸ‡®šŸ‡¹

Trieste, Friuli Venezia Giulia, Italy

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