Tablet Distraction for Pain Control During Venipuncture
- Conditions
- Pain Relief
- Interventions
- Other: Active distraction using a tabletOther: Passive distraction
- Registration Number
- NCT02614391
- Lead Sponsor
- IRCCS Burlo Garofolo
- Brief Summary
Venipuncture is one of the painful procedures most frequently performed in children. Pain and distress management in children, during needle related procedures, is warranted.
The base for pain management starts with behavioural and environmental support and distraction. Distraction is a cognitive strategy trying to divert the child's attention from a noxious stimulus. Active distraction involves the child in a different performance, e.g. playing, during pain procedures. Passive distraction redirects the child's attention to visual or auditory stimuli using toys, songs, movies or blowing bubbles.
Blood-drawing centre is a peculiar setting in which many procedures have to be performed in a limited time. Patients usually arrive without a pharmacological premedication and go away immediately after procedure. In this context distraction is an excellent pain relief tool.
The aim of the study is to compare the effectiveness of an active distraction (playing a videogame using a computer tablet) with a passive distraction technique in pain relief during venipuncture in a blood-drawing centre.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 200
- Age 4 to 13 years
- Need for venipuncture
- Informed consent signed by parents or legal guardians
- Children with epilepsy
- Use of topical, enteral or parenteral analgesics within 8 hours before the procedure
- Inability to perform venipuncture on hand or arm
- Children with cognitive impairment or unable to report their pain verbally
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Active distraction using a tablet Active distraction using a tablet Children were admitted in a comfortable room with a parent and started to play with a videogame suitable for their age three minutes before procedure. They continued to play the videogame during venipuncture. The use of a computer tablet permitted to play with one hand only. Passive distracion Passive distraction Children were admitted in a comfortable room with a parent and received various kinds of passive distractions: nurses singing a song, reading a book, blowing bubbles and playing a puppet show. The technique that most engaged the child, was continued during procedure.
- Primary Outcome Measures
Name Time Method Pain score recorded by the Faces Pain Scale-Revised (FPS-R) Intraprocedural (an average of 5 minutes) The pain during the procedure will be evaluated using the self-reported FPS-R scale
- Secondary Outcome Measures
Name Time Method Success at first attempt Intraprocedural (an average of 5 minutes) Percentage of success at first attempt
Adverse events Up to 15 minutes after the procedure The number and the type of adverse events will be recorded
Trial Locations
- Locations (1)
IRCCS Burlo Garofolo
š®š¹Trieste, Friuli Venezia Giulia, Italy