Effect of Kinect based training on trunk control in patients with stroke
Trial Snapshot
- Phase
- Not Applicable
- Status
- Active, not recruiting
- Sponsor
- Enrollment
- 30
- Locations
- 1
- Primary Endpoint
- trunk impairment scale
Study Overview
Brief Summary
Background:In stroke, the trunk muscleweakness can interfere with balance and stability, which may reduce thefunctional ability .Trunk training, becomes important inearly stages of stroke rehabilitation whichrequires activities to be repetitive and task-oriented and includes activeparticipation of the patient. Virtual reality training has gained widespreadapplication in stroke rehabilitation however use of such technology for improving trunk controlhas not been explored.
Objective:
To examine the effect of Kinect based trunktraining in patients with stroke on trunk control, dynamic balance in sittingand function
Methods:
26 patients with trunk impairmentswere recruited .Using block randomization, 13 patients were assigned toexperimental group and 13 patients to control group.Both groups received conventional physical therapy for six sessions. Inaddition, the control group received computer based gaming along with upperlimb activity with mouse for thirty minuteswhile the experimental group received Kinect based trunk training using theJintronix Rehabilitation System for thirty minutes. At the baseline (pre) andpost intervention, following outcome measures: Trunk impairment scale (scores),Motor Assessment Scale (scores),Sit and reach test (distance in cms), were administered and documented byblinded rater.
**Results:*All the three outcome measures showed a significant difference between bothgroups with greater improvement in experimental group (p<0.5) i.e. TIS score(p=*0.001), MAS score(p=0.037)and SRT distance(p=0.01)
Conclusion:Kinect based virtual realitytraining can be incorporated in early stroke rehabilitation to improve trunkcontrol and sitting function.
Study Design
- Study Type
- Interventional
- Allocation
- Stratified block randomization
- Masking
- Participant and Outcome Assessor Blinded
Eligibility Criteria
- Ages
- 18.00 Year(s) to 65.00 Year(s) (—)
- Sex
- All
Inclusion Criteria
- •Patients with episode of acute/subacute stroke Patients with MMSE score of >28 out of 30 TIS total score of <21 out of 23 static sitting for 10seconds and those who are able to sit for at least 1min(minimum time to play the game).
Exclusion Criteria
- •Cognitive, visual and/or hearing impairments Medically unstable Pre-existing neurologic disorders which could cause motor deficits in addition to those resulting from recent stroke Orthopaedic disorders Vestibular disorders.
Outcomes
Primary Outcomes
trunk impairment scale
Time Frame: pre intervention | post intervention after one week
Secondary Outcomes
- sit and reach test(pre intervention)
- motor assessment scale(pre intervention)
