Virtual Reality as a Self-Efficacy Intervention
- Conditions
- Psychological
- Interventions
- Behavioral: Virtual RealityBehavioral: Standard of Care
- Registration Number
- NCT05725395
- Lead Sponsor
- Thomas Caruso
- Brief Summary
The goal is to explore the use of Virtual Reality (VR) as an intervention to increase self-efficacy in a healthcare setting. The investigators would like to determine if an educational VR intervention in the course of healthcare could increase pediatric patient self-efficacy compared to standard of care (i.e no VR).
- Detailed Description
While virtual reality has gained momentum as a therapeutic supplement to distract from pain perception and to reduce anxiety, it has received less attention as an intervention to promote more holistic psychological self-efficacy in the course of in-patient care. Child and adolescent self-reported measures of self-efficacy have also been looked over in favor of parent or practitioner measures of a child's self-efficacy.
To evaluate the effectiveness of virtual reality on child and adolescent self-efficacy while undergoing hospital care, the investigators will determine the effect of virtual reality to 1) increase pediatric patient self-efficacy compared to standard of care using educational virtual reality, 2) establish a comprehensive profile of short-term psychological well-being in school-aged children and adolescents following admission to a hospital. Participants will serve as their own control to either receive intervention on the first day or second day of the in-patient care and no intervention will be given on the other day.
Recruitment & Eligibility
- Status
- RECRUITING
- Sex
- All
- Target Recruitment
- 200
- Patients' age range from 5 to 25 at LPCH/SHC facilities
- Participants who do not consent
- Have a history of seizure disorder
- Currently have nausea
- Have motion sickness
- Are clinically unstable
- Currently using corrective glasses (not compatible with VR headset)
- Currently pregnant
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Arm && Interventions
Group Intervention Description Virtual Reality then Standard of Care Virtual Reality Participants will be randomized to receive the virtual reality intervention on the first day and receive standard of care on the second day of in-patient care. Virtual Reality then Standard of Care Standard of Care Participants will be randomized to receive the virtual reality intervention on the first day and receive standard of care on the second day of in-patient care. Standard of Care then Virtual Reality Virtual Reality Participants will be randomized to receive the standard of care on the first day and receive virtual reality intervention on the second day of in-patient care. Standard of Care then Virtual Reality Standard of Care Participants will be randomized to receive the standard of care on the first day and receive virtual reality intervention on the second day of in-patient care.
- Primary Outcome Measures
Name Time Method Change in the intrinsic motivation Day 1(baseline), Day 2 Measured with six items from the modified Intrinsic Motivation Inventory (IMI) - Interest/Enjoyment Subscale. The perceived interest/enjoyment is scored on scale ranging from 1 (Not at all true) to 7 (very true)
- Secondary Outcome Measures
Name Time Method Change in current mental well being as measured by the modified WHO (Five) Well-Being Index Day 1(baseline), Day 2 The modified WHO (Five) Well-Being Index is a participant-reported outcome measure that assesses current mental well being. Questionnaire contains 5 questions . Scores range from 0 to 5, with higher scores indicating the corresponding feeling exists all the time.
Change in the self-esteem (child) Day 1(baseline), Day 2 Measured with five items from the modified Rosenberg Self-Esteem Scale (child). The self-esteem is scored on scale ranging from 1 (very true) to 4 (Definitely not true)
Change in the self-esteem (Adolescent) Day 1(baseline), Day 2 Measured with five items from the modified Rosenberg Self-Esteem Scale (Adolescent). The self-esteem is scored on scale ranging from 1 (Strongly agree) to 4 (Strongly disagree)
Change in the caregiver perception of the educational experience of the patient Day 1(baseline), Day 2 Measured with seven items from a modified Educational Experience Parental Survey Scale. The caregiver perception of the educational experience of the patient is scored on scale ranging from 1 (strongly disagree) to 7 (strongly agree)
Change in educational self efficacy Day 1(baseline), Day 2 Measured with six items from the modified New General Self-Efficacy Scale. The educational self efficacy is scored on scale ranging from 1 (strongly disagree) to 5 (strongly agree)
Trial Locations
- Locations (1)
Lucile Packard Children's Hospital Stanford
🇺🇸Palo Alto, California, United States