Using Virtual Reality to Reduce Procedural Pain in Children With Cancer: A Pilot Randomized Controlled Trial
Overview
- Phase
- N/A
- Intervention
- Not specified
- Conditions
- Cancer
- Sponsor
- The Hospital for Sick Children
- Enrollment
- 40
- Locations
- 1
- Primary Endpoint
- Accural Rates/Retention Rates
- Status
- Completed
- Last Updated
- 6 years ago
Overview
Brief Summary
This study will assess the impact of virtual reality (VR) in decreasing procedural pain related to subcutaneous port (SCP) access in children with cancer. The study is a pilot-randomized controlled trial (RCT) using a cross-over design that will provide us with detailed information on the feasibility of implementing our trial protocol in a future multi-center RCT as well as preliminary estimate of VR treatment effect on children with cancer undergoing SCP access, including child and parent factors potentially associated with VR distraction treatment efficacy.
Detailed Description
The study is a repeated-measures cross-over pilot RCT to examine the feasibility of the trial protocol for a study into the effectiveness of immersive VR in minimizing procedural pain and distress in children with cancer. The research objectives are to: (1) pilot implementing immersive virtual reality (VR) for effectiveness testing in a future RCT (measured as implementation outcomes); (2) determine treatment effect sizes (measured as preliminary effectiveness outcomes), between VR, programmed to distract children during an SCP needle insertion, and an active control intervention (i.e., watching a video with headphones); and (3) assess impact of child and parent factors potentially associated with VR treatment effectiveness. Both the intervention and control groups will receive standard medical care (e.g., topical anesthetics). A convenience sample of 40 children and adolescents with cancer (20 participants per treatment arm; 10 boys and 10 girls per treatment arm) will be recruited. In addition, each child will act as their own control. A washout period of 1 month will be used to control for any carry-over effect between conditions. In addition to usual care, children in the experimental condition will wear the VR headset plus headphones. In the control condition, children will watch a video (i.e., an age-appropriate video selected by an oncology-affiliated child life specialist) on an iPad, while wearing the same headphones as in the experimental condition. Implementation outcomes include accrual and retention rates, acceptability and technical difficulties. Effectiveness outcomes include child pain, distress, and fear, as well as parent distress.
Investigators
Jennifer Stinson
Clinician Scientist, Clinical Nurse Specialist/NP, PhD
The Hospital for Sick Children
Eligibility Criteria
Inclusion Criteria
- •Child and parent able to speak and understand English
- •actively undergoing cancer treatment
- •being less than 1 year from initial diagnosis
- •requiring at least 2 SCP needle insertions for cancer treatment over the following 8 weeks
Exclusion Criteria
- •visual, auditory or cognitive impairments precluding interaction with the intervention or control equipment
- •patients with major co-morbid medical or psychiatric conditions (including needle-phobia_ as per their healthcare provider or parent
- •end of life patients
- •patients with a MRSA infection or symptoms of respiratory or gastrointestinal infection as per any member of their healthcare team which could contaminate the intervention or control equipment
- •participation in usability study
Outcomes
Primary Outcomes
Accural Rates/Retention Rates
Time Frame: 6 months
Using a recruitment log to measure eligible children per recruitment day, reasons for ineligibility, reasons for non-participation and reasons for study attrition.
Acceptability
Time Frame: 6 months
Measured using the VR Distraction Satisfaction Questionnaire completed by children and nurses and will collect data on acceptability, perceived utility of pain reducing procedures, and recommendations for changes related to the needle insertion experience.
Outcome measure feasibility
Time Frame: 6 months
Will be measured as the percentage of completed outcome measures at baseline and study completion and will be recorded on the VR Distraction Activity Log
Technical Difficulties/Practical Difficulties
Time Frame: 6 months
Record data related to technical/practical difficulties associated with the VR intervention, RA observed difficulties in implementing the trial protocol in the clinic and time to complete SCP access.
Secondary Outcomes
- Parent Distress(6 months)
- Pain Intensity(6 months)
- Child Distress(6 months)
- Child Fear(6 months)
- Child Pain Catastrophizing(6 months)
- Parent Pain Catastrophizing(6 months)