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临床试验/CTRI/2020/07/026461
CTRI/2020/07/026461暂停2 期

Effect of Head- Mounted Virtual Reality gaming on oculomotor and upper limb function among individuals with chronic stroke

Manipal Academy of Higher Education0 个研究点目标入组 0 人开始时间: 待定最近更新:

试验速览

阶段
2 期
状态
暂停

研究概览

简要总结

暂无简介。

研究设计

研究类型
Interventional

入排标准

入选标准

  • 1. Chronic Stroke of >=6 months
  • 2. Arm paresis (Chedoke-McMaster Arm Scale of 2-6 /7) with voluntary elbow flexion/extension of at least 20° per direction
  • 3. Visual Acuity: Ability to see the largest targets in the game binocularly

排除标准

  • 1. Presence of Ptosis
  • 2. Bilateral paresis
  • 3. Contracture at wrist or Elbow greater than 50% of the functional Range.
  • 4. Shoulder Pain > 7/10 on numerical VAS Scale
  • 5. Complex Regional Pain Syndrome
  • 6. Any other associated Neurological Deficit that has alternate prognosis from Stroke or Orthopaedic Deficit that prevents mobility of upper limb to perform the functional exercise.
  • 7. Any Cardiovascular disease that can preclude intervention.
  • 8. Major Depression as identified Beck Depression inventory
  • 9. Patients with history of motion sickness
  • 10. Cognitive deficit and Aphasia deficit

研究者

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