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临床试验/NCT01434589
NCT01434589已完成不适用

Effects of a Manualized Short-term Treatment of Internet and Computer Game Addiction

Johannes Gutenberg University Mainz8 个研究点 分布在 2 个国家目标入组 187 人开始时间: 2012年1月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
187
试验地点
8
主要终点
Change in internet or computer game addiction (self-rating)

研究概览

简要总结

The purpose of this study is to 1) determine the efficacy of manualized Short-term Treatment of Internet and Computer game Addiction (STICA), assess 2) the durability of treatment response in these patients and 3) the impact on associated psychiatric symptoms, e.g. social anxiety and depression.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Single (Outcomes Assessor)

入排标准

年龄范围
17 Years 至 55 Years(Child, Adult)
性别
Male
接受健康志愿者

入选标准

  • clinical diagnosis of internet or computer game addiction
  • internet or computer game addiction according to the AICA-Checklist(Assessment of Internet and Computer game addiction, expert Rating)
  • a score >/= 7 in the AICA-S (Assessment of Internet and Computer game addiction, Self Rating)
  • patients with primary diagnoses of internet or computer game addiction
  • if currently on psychotropic medications, no change in medications and dosages in the past 2 months and during STICA treatment
  • if currently off all psychotropic medications, patient has been off at least 4 weeks
  • at least 4 weeks off from last psychotherapy and no other ongoing psychotherapy

排除标准

  • current Global Assessment of Functioning (GAF) < 40
  • severe major depression (BDI-II Score >/= 29)
  • current alcohol or drug addictions
  • personality disorders: borderline, antisocial, schizoid and schizotypal
  • lifetime diagnoses of schizophrenia, schizoaffective, bipolar or organic mental disorder
  • current unstable medical illness

研究组 & 干预措施

Wait list control

No Intervention

STICA Intervention

Experimental

干预措施: STICA Intervention (Behavioral)

结局指标

主要结局

Change in internet or computer game addiction (self-rating)

时间窗: 4 and 10 months after randomization

次要结局

  • Change/Remission of internet or computer game addiction (expert rating)(4 and 10 months after randomization)
  • Preoccupation with critical internet applications or computer games (hours per week)(4 and 10 months after randomization)
  • Improvement of negative consequences (e.g. social communication, psychosocial well being)(4 and 10 months after randomization)
  • Improvement of social fear and avoidance (changes in Liebowitz Social Anxiety Scale)(4 and 10 months after randomization)
  • Improvement of depressive symptoms (changes in BDI-II)(4 and 10 months after randomization)
  • Improvement of Expectances of self-efficacy (Changes in Assessment of Self-Efficacy)(4 and 10 months after randomization)

研究者

发起方
Johannes Gutenberg University Mainz
申办方类型
Other
责任方
Principal Investigator
主要研究者

M.E. Beutel

Univ.-Prof. Dr.med. Dipl.-Psych. M.E. Beutel

Johannes Gutenberg University Mainz

研究点 (8)

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