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Serious Game-based Intervention in Gait Rehabilitation for Children With Cerebral Palsy

Not Applicable
Recruiting
Conditions
Gait Disorders, Neurologic
Cerebral Palsy
Interventions
Other: Treadmill
Other: Serious game ARROW CP
Registration Number
NCT04837105
Lead Sponsor
Fondation Ellen Poidatz
Brief Summary

Cerebral palsy (CP) is defined as a group of movement and posture disorders that cause activity limitation due to brain damage during fetal development or in the first year of life. Motor activities, and in particular walking, can be affected by many factors including sensory deficits, biomechanical and postural limitations, muscle weakness and spasticity. Theories of gait training guide rehabilitation management strategies. Among these, intensification, variability and specific training of walking parameters (speed, step length, cadence) have shown their effectiveness. Delivering sensory feedback during gait rehabilitation exercises is a complementary approach to improve motor learning during rehabilitation. On the other hand, motivation is a key factor in the success of rehabilitation. The addition of walking exercises performed through a serious game in augmented reality (AR) appears relevant for the rehabilitation of children with CP after surgery.

The serious game ARRoW-CP is based on the latest advances in the literature in terms of gait rehabilitation protocol but also on the results of a clinical study conducted by our team, to identify the best feedback modalities to be delivered during the serious rehabilitation game.

Detailed Description

This study is a randomized control trial.

Participants are children with cerebral palsy having a single event multi level surgery. They are involving in a rehabilitation protocol in the same rehab center.

Two groups are formed:

* control group: classic rehab+children have treadmill gait protocol during 4 weeks

* test group : classic rehab+children have gait training with the ARROW CP serious game.

ARROW CP game is developed for augmented reality headset (Microsoft Hololens). It delivers feedback in real time and with delay on participant gait performance. This game has been developed by researchers (Fondation Ellen Poidatz, France).

The aims of this study are:

1. . To determine the impact on spatiotemporal gait parameters of intensive gait rehabilitation involving the use of a serious AR game in children and adolescents with cerebral palsy.

2. To explore the effects of playing a serious game on functional abilities

3. To assess motivation, satisfaction and adherence to treatment

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
14
Inclusion Criteria
  • A clinical diagnosis of CP mentioned in the medical record
  • Minor child for the entire duration of the protocol, i.e. between 10 and 17 years of age (the child must be less than 18 years of age at the time of the last check-up scheduled 1 year after inclusion in the study)
  • Global Motor Function Classification System (GMFCS) levels I to III
  • Functional Mobility Scale 50 meters rating superior or equal to 2 (ability to walk on 50m using a walker or frame without help from another person)
  • Ability to cooperate, understand and follow simple instructions to play.
  • Patient affiliated to the French social security system
  • Voluntary patient whose parents have given their consent for their child to participate in the study
  • Patient who has undergone multisite surgery of the lower limbs including bone procedures at least 7 weeks before the start of the procedure
Exclusion Criteria
  • A diagnosis of photosensitive epilepsy mentioned in the medical file AND/OR a mention in the child's medical file or by the parents or by the child of a history of epileptic seizures occurring during the practice of a video game
  • A visual, cognitive or auditory impairment at a level that would interfere with playing the game. The patient must have normal or corrected vision and hearing.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Control groupTreadmillClassic rehab (physio including strength rehab, fitness, motor activity...) + treadmill gait training 3\*/week/4weeks: 5 minutes of warm-up with gradual increase in treadmill speed, max 20 minutes of walking at 80% of maximum speed, 5 minutes of active recovery with gradual decrease in treadmill speed. (protocol from Grecco et al.)
Test groupSerious game ARROW CPClassic rehab - same as control group - (physio including strength rehab, fitness, motor activity...) + overground ARROW CP gait training 3\*/week/4weeks: walking sprint session at maximal speed with gradual increase in number of repetitions over the weeks. (protocol from Verschuren et al.)
Primary Outcome Measures
NameTimeMethod
6 minutes walking test6 minutes

Aim of the measurement: To quantify changes in the parameters of walking quality (speed, cadence, step length).

Procedure: The patient is instructed to walk for 6 minutes in an unobstructed corridor. The distance walked is recorded for the calculation of walking speed. Fatigue is assessed with a Borg scale and heart rate is continuously recorded.

Secondary Outcome Measures
NameTimeMethod
Shuttle run test I and II (adapted for children with CP)20 minutes

In this test, the child must walk between 2 poles spaced 10 metres apart following the "beep rhythm" imposed by a pre-recorded soundtrack. The soundtrack includes an increase in walking speed of 0.25 km/h every minute.

(Verschuren et al.)

Muscle power sprint test10 minutes

Aim of the measurement: To assess the anaerobic capacity of children with motor disabilities.

Procedure: The patient is asked to perform six 15-metre walking sprints, with 10 seconds of rest between each sprint. The average and maximum power are calculated based on the speeds achieved during the sprints.

Questionnaire (PACES)10 minutes

To assess enjoyment for both control and test group, the 16-items of the Physical Activity Enjoyment Scale (PACES) will be used. The PACES is a valid and re- liable measure of physical activity enjoyment. It has been used in many studies assessing the effectiveness of VR therapy This questionnaire will be presented to the participant at the end of the last session.

Trial Locations

Locations (1)

Fondation Ellen Poidatz

🇫🇷

Saint-Fargeau-Ponthierry, ILE DE France, France

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