跳至主要内容
临床试验/NCT02164383
NCT02164383
已完成
不适用

A Quit Smoking Study Using Smartphones

University of Wisconsin, Madison1 个研究点 分布在 1 个国家目标入组 30 人2014年10月

概览

阶段
不适用
干预措施
Nicotine patch
疾病 / 适应症
Smoking Cessation
发起方
University of Wisconsin, Madison
入组人数
30
试验地点
1
主要终点
Change Between Baseline Mean Cigarettes Smoked Per Day and Mean Cigarettes Smoked Per Day During the First 4 Weeks of the Quit Attempt Calculated as Percentage Change
状态
已完成
最后更新
7年前

概览

简要总结

The objective of this research is to determine whether smartphone games show promise for helping smokers increase their chances of quitting. The central hypothesis is that smokers who have access to smartphone games during their quit smoking attempt will smoke fewer cigarettes and report less craving than will smokers without such access.

注册库
clinicaltrials.gov
开始日期
2014年10月
结束日期
2016年5月
最后更新
7年前
研究类型
Interventional
研究设计
Parallel
性别
All

研究者

责任方
Sponsor

入排标准

入选标准

  • being age 18 or older;
  • being able to read and write English;
  • being willing and able to learn how to use a smartphone if they have not used one before;
  • smoking 10 or more cigarettes per day for the past 6 months;
  • having an expired carbon monoxide rating of 6 ppm or greater;
  • not having been diagnosed with or treated for schizophrenia, psychosis or bipolar disorder in the past 10 years;
  • being willing to make a quit attempt in 2 weeks;
  • agreeing to attend clinic visits, receive coaching calls, and complete brief smartphone assessments;
  • planning to remain in the area for at least the next 2 months;
  • using the following alternative tobacco products (a pipe, full sized cigars, snuff or chew) no more than two times a week over the past month;

排除标准

  • They will be excluded if in the last 4 weeks they have been hospitalized for any of the following: a stroke, heart attack, congestive heart failure, or an abnormal electrocardiogram.

研究组 & 干预措施

Mobile Games

This arm of the project will address the following question: How effective is the following intervention? Nicotine patch plus behavioral cessation counseling with access to Mobile Games.

干预措施: Nicotine patch

Mobile Games

This arm of the project will address the following question: How effective is the following intervention? Nicotine patch plus behavioral cessation counseling with access to Mobile Games.

干预措施: Cessation Counseling

Mobile Games

This arm of the project will address the following question: How effective is the following intervention? Nicotine patch plus behavioral cessation counseling with access to Mobile Games.

干预措施: Mobile Games

No Mobile Games

This arm of the project will address the following question: How effective is the following intervention: Nicotine patch plus behavioral cessation counseling without access to Mobile Games.

干预措施: Nicotine patch

No Mobile Games

This arm of the project will address the following question: How effective is the following intervention: Nicotine patch plus behavioral cessation counseling without access to Mobile Games.

干预措施: Cessation Counseling

结局指标

主要结局

Change Between Baseline Mean Cigarettes Smoked Per Day and Mean Cigarettes Smoked Per Day During the First 4 Weeks of the Quit Attempt Calculated as Percentage Change

时间窗: Cigarettes per day measured daily for the first 4 weeks of the quit attempt (starting on the target quit day) and at baseline

Every day participants will report the number of cigarettes they smoked that day at baseline and for the first 4 weeks of the quit attempt (starting on the target quit day) using timeline followback assessment. This information will be used to calculate a participant's change in mean cigarettes smoked per day from baseline compared to the mean across the first 4 weeks of the quit attempt calculated as percentage change.

研究点 (1)

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