A Quit Smoking Study Using Smartphones
概览
- 阶段
- 不适用
- 干预措施
- Nicotine patch
- 疾病 / 适应症
- Smoking Cessation
- 发起方
- University of Wisconsin, Madison
- 入组人数
- 30
- 试验地点
- 1
- 主要终点
- Change Between Baseline Mean Cigarettes Smoked Per Day and Mean Cigarettes Smoked Per Day During the First 4 Weeks of the Quit Attempt Calculated as Percentage Change
- 状态
- 已完成
- 最后更新
- 7年前
概览
简要总结
The objective of this research is to determine whether smartphone games show promise for helping smokers increase their chances of quitting. The central hypothesis is that smokers who have access to smartphone games during their quit smoking attempt will smoke fewer cigarettes and report less craving than will smokers without such access.
研究者
入排标准
入选标准
- •being age 18 or older;
- •being able to read and write English;
- •being willing and able to learn how to use a smartphone if they have not used one before;
- •smoking 10 or more cigarettes per day for the past 6 months;
- •having an expired carbon monoxide rating of 6 ppm or greater;
- •not having been diagnosed with or treated for schizophrenia, psychosis or bipolar disorder in the past 10 years;
- •being willing to make a quit attempt in 2 weeks;
- •agreeing to attend clinic visits, receive coaching calls, and complete brief smartphone assessments;
- •planning to remain in the area for at least the next 2 months;
- •using the following alternative tobacco products (a pipe, full sized cigars, snuff or chew) no more than two times a week over the past month;
排除标准
- •They will be excluded if in the last 4 weeks they have been hospitalized for any of the following: a stroke, heart attack, congestive heart failure, or an abnormal electrocardiogram.
研究组 & 干预措施
Mobile Games
This arm of the project will address the following question: How effective is the following intervention? Nicotine patch plus behavioral cessation counseling with access to Mobile Games.
干预措施: Nicotine patch
Mobile Games
This arm of the project will address the following question: How effective is the following intervention? Nicotine patch plus behavioral cessation counseling with access to Mobile Games.
干预措施: Cessation Counseling
Mobile Games
This arm of the project will address the following question: How effective is the following intervention? Nicotine patch plus behavioral cessation counseling with access to Mobile Games.
干预措施: Mobile Games
No Mobile Games
This arm of the project will address the following question: How effective is the following intervention: Nicotine patch plus behavioral cessation counseling without access to Mobile Games.
干预措施: Nicotine patch
No Mobile Games
This arm of the project will address the following question: How effective is the following intervention: Nicotine patch plus behavioral cessation counseling without access to Mobile Games.
干预措施: Cessation Counseling
结局指标
主要结局
Change Between Baseline Mean Cigarettes Smoked Per Day and Mean Cigarettes Smoked Per Day During the First 4 Weeks of the Quit Attempt Calculated as Percentage Change
时间窗: Cigarettes per day measured daily for the first 4 weeks of the quit attempt (starting on the target quit day) and at baseline
Every day participants will report the number of cigarettes they smoked that day at baseline and for the first 4 weeks of the quit attempt (starting on the target quit day) using timeline followback assessment. This information will be used to calculate a participant's change in mean cigarettes smoked per day from baseline compared to the mean across the first 4 weeks of the quit attempt calculated as percentage change.