A Quit Smoking Study Using Smartphones
Overview
- Phase
- Not Applicable
- Intervention
- Nicotine patch
- Conditions
- Smoking Cessation
- Sponsor
- University of Wisconsin, Madison
- Enrollment
- 30
- Locations
- 1
- Primary Endpoint
- Change Between Baseline Mean Cigarettes Smoked Per Day and Mean Cigarettes Smoked Per Day During the First 4 Weeks of the Quit Attempt Calculated as Percentage Change
- Status
- Completed
- Last Updated
- 7 years ago
Overview
Brief Summary
The objective of this research is to determine whether smartphone games show promise for helping smokers increase their chances of quitting. The central hypothesis is that smokers who have access to smartphone games during their quit smoking attempt will smoke fewer cigarettes and report less craving than will smokers without such access.
Investigators
Eligibility Criteria
Inclusion Criteria
- •being age 18 or older;
- •being able to read and write English;
- •being willing and able to learn how to use a smartphone if they have not used one before;
- •smoking 10 or more cigarettes per day for the past 6 months;
- •having an expired carbon monoxide rating of 6 ppm or greater;
- •not having been diagnosed with or treated for schizophrenia, psychosis or bipolar disorder in the past 10 years;
- •being willing to make a quit attempt in 2 weeks;
- •agreeing to attend clinic visits, receive coaching calls, and complete brief smartphone assessments;
- •planning to remain in the area for at least the next 2 months;
- •using the following alternative tobacco products (a pipe, full sized cigars, snuff or chew) no more than two times a week over the past month;
Exclusion Criteria
- •They will be excluded if in the last 4 weeks they have been hospitalized for any of the following: a stroke, heart attack, congestive heart failure, or an abnormal electrocardiogram.
Arms & Interventions
Mobile Games
This arm of the project will address the following question: How effective is the following intervention? Nicotine patch plus behavioral cessation counseling with access to Mobile Games.
Intervention: Nicotine patch
Mobile Games
This arm of the project will address the following question: How effective is the following intervention? Nicotine patch plus behavioral cessation counseling with access to Mobile Games.
Intervention: Cessation Counseling
Mobile Games
This arm of the project will address the following question: How effective is the following intervention? Nicotine patch plus behavioral cessation counseling with access to Mobile Games.
Intervention: Mobile Games
No Mobile Games
This arm of the project will address the following question: How effective is the following intervention: Nicotine patch plus behavioral cessation counseling without access to Mobile Games.
Intervention: Nicotine patch
No Mobile Games
This arm of the project will address the following question: How effective is the following intervention: Nicotine patch plus behavioral cessation counseling without access to Mobile Games.
Intervention: Cessation Counseling
Outcomes
Primary Outcomes
Change Between Baseline Mean Cigarettes Smoked Per Day and Mean Cigarettes Smoked Per Day During the First 4 Weeks of the Quit Attempt Calculated as Percentage Change
Time Frame: Cigarettes per day measured daily for the first 4 weeks of the quit attempt (starting on the target quit day) and at baseline
Every day participants will report the number of cigarettes they smoked that day at baseline and for the first 4 weeks of the quit attempt (starting on the target quit day) using timeline followback assessment. This information will be used to calculate a participant's change in mean cigarettes smoked per day from baseline compared to the mean across the first 4 weeks of the quit attempt calculated as percentage change.