Development and evaluation of a cell phone game on healthy eating for adolescents in the city of Diamantina, Minas Gerais
Not Applicable
Recruiting
- Conditions
- SP6.026D009765D002908food and nutrition educationobesitychronic diseases
- Registration Number
- RBR-2h29zc
- Lead Sponsor
- aboratório de biologia do exercício e imunometabolismo
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Not specified
- Target Recruitment
- Not specified
Inclusion Criteria
Adolescents aged 14 to 16 who have a smartphone that can receive the application.
Exclusion Criteria
Adolescents who do not have a smartphone that can receive the application.
Study & Design
- Study Type
- Intervention
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Digital gaming is expected to be an effective strategy for increasing knowledge about<br>healthy eating in adolescents so that it is possible to make the<br>free of charge not only to all adolescents in the municipality of Diamantina / MG, but from Brazil.
- Secondary Outcome Measures
Name Time Method The digital game is expected to be an effective strategy in increasing knowledge and stimulating changes in the eating habits of adolescents.