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Clinical Trials/NCT07837388
NCT07837388CompletedNot Applicable

Impact of Prior Video Game Exposure Combined With a Video Game Warm-Up on Laparoscopic Simulation Performance: A Quasi-Experimental Study Among Medical Students.

Universidade de Passo Fundo1 site in 1 country44 target enrollmentStarted: September 10, 2025Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Status
Completed
Sponsor
Enrollment
44
Locations
1
Primary Endpoint
Better score in participants with the intervention of the warm up

Study Overview

Brief Summary

"In surgical practice, alternative training methods are being investigated to enhance laparoscopic skills. The potential correlation between video game playing and technical performance improvements raises the question of whether a brief video game exposure immediately before simulated surgical practice can yield tangible benefits in required tasks. Therefore, this study aims to analyze the impact of prior video game exposure on laparoscopic simulation performance among medical students and first-year residents. This is an experimental, cross-sectional study with post-intervention assessment, conducted at the University of Passo Fundo with 44 undergraduate medical students who meet the inclusion and exclusion criteria, following approval by the UPF Research Ethics Committee. This project was developed through a literature review in electronic databases: Scientific Electronic Library Online (SciELO), Virtual Health Library (BVS), PubMed, UpToDate, and Google Scholar. The most relevant data were then compiled to guide the subsequent data collection."

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Parallel
Primary Purpose
Other
Masking
Double (Participant, Outcomes Assessor)

Eligibility Criteria

Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • •Medical students across all training levels
  • •Availability to perform all study activities

Exclusion Criteria

  • •Prior participation in the surgical field during any laparoscopic procedure
  • •Contraindications to simulator use (previous hand surgery, uncorrected visual impairment, or epilepsy)

Arms & Interventions

Chronic gamers with video game warm-up group

Active Comparator

Chronic gamers defined by criteria of the study with video game warm up before using the surgical simulator

Intervention: Surgical Simulator (Behavioral)

Chronic gamers without video game warm-up group

Placebo Comparator

Chronic gamers defined by criteria of the study without video game warm up before using the surgical simulator

Intervention: Surgical Simulator (Behavioral)

Chronic gamers with video game warm-up group

Active Comparator

Chronic gamers defined by criteria of the study with video game warm up before using the surgical simulator

Intervention: 10 minute exercice of videogame (Other)

Non chronic gamers with video game warm-up group

Active Comparator

Non chronic gamers defined by criteria of the study with video game warm up before using the surgical simulator

Intervention: Surgical Simulator (Behavioral)

Non chronic gamers with video game warm-up group

Active Comparator

Non chronic gamers defined by criteria of the study with video game warm up before using the surgical simulator

Intervention: 10 minute exercice of videogame (Other)

Non chronic gamers without video game warm-up group

Placebo Comparator

Non chronic gamers defined by criteria of the study without video game warm up before using the surgical simulator

Intervention: Surgical Simulator (Behavioral)

Outcomes

Primary Outcomes

Better score in participants with the intervention of the warm up

Time Frame: From the enrollment to the end of the intervention

The score was defined by the evaluation of the videos of the participants using the simulator, made by two different and double blinded surgeons.

Better abilities in surgical simulators by chronic video game users

Time Frame: From enrollment to the end of the interventions.

To define chronic video gamers we made and used a questionnaire, that questioned about frequency, types of videogame, types of platforms now and during the adolescence period. And the abilities on the surgical simulators were determined by the evaluation of the two surgeons as was said in the other item.

Secondary Outcomes

No secondary outcomes reported

Investigators

Sponsor
Universidade de Passo Fundo
Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Isadora Dominiak da Silveira

Medical Student

Universidade de Passo Fundo

Study Sites (1)

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