The Effects of Virtual Reality on Pain, Stress, and Affect in the Infusion Clinic
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 99
- 试验地点
- 2
- 主要终点
- Positive or negative effect of Virtual Reality therapy on improving the experience of participants receiving chemotherapy
研究概览
简要总结
This study will investigate the ability of virtual reality to function as a novel distraction intervention and improve the experience of patients who are receiving chemotherapy in the infusion clinic.
详细描述
Objectives:
Primary Objective:
- To deploy and evaluate virtual reality as an intervention for stress, pain, and negative affect
Secondary Objective:
- To evaluate cyber sickness and patient satisfaction related to the virtual reality treatment
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Supportive Care
- 盲法
- Single (Participant)
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •At or above the age of 18
- •English Speaking
- •Diagnosed with cancer
- •No previous history of seizures, losses of awareness, or other symptoms linked to an epileptic condition
- •Not sensitive to motion sickness
- •Not currently experiencing any contagious conditions, infections, or diseases (particularly of the eyes, skin, or scalp)
- •Does not use a device to regulate heart rate or rhythm (such as a pacemaker)
- •Not taking antiarrhythmic medications
- •Not actively receiving radiopharmaceutical therapy
- •To ensure that there is sufficient time to complete the virtual reality treatment, patients who are scheduled for visits for periods of less than one hour will not be included in this study. Additionally, patients must consent to participating in the study on the day of the experience.
- •Patients who are asleep prior to consenting will not be asked to participate in the study
排除标准
- 未提供
结局指标
主要结局
Positive or negative effect of Virtual Reality therapy on improving the experience of participants receiving chemotherapy
时间窗: Approximately 12 months
Measured by the Positive and Negative Affect Scale (0=minimum to 5=maximum). Consisting of a number of words that describe different feelings and emotions. Patients are instructed to indicate to what extent they currently feel each of the feelings or emotions. Afterwards, patient responses are scored to produce a numerical positive affect score and a negative affect score.
Measure the affect of Virtual Reality Therapy on improving stress
时间窗: Approximately 12 months
Measured by stress level using the stress numerical rating
Measure the affect of Virtual Reality Therapy on improving pain
时间窗: Approximately 12 months
Measured by pain level using the pain numerical score (scale 0 (none) to 10 (worst)
次要结局
- Rate of cyber sickness (Virtual Reality Therapy Arm Only)(Approximately 12 months)
研究者
Cody Stansel
Principal Investigator
Vanderbilt-Ingram Cancer Center
