A Randomized Controlled Trial of a Video Game Intervention to Recalibrate Physician Heuristics
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 368
- 主要终点
- Under-triage rate
研究概览
简要总结
The objective of this study is to compare the efficacy of a video game designed to recalibrate physician heuristics in trauma triage with a standard educational program.
详细描述
Treatment at trauma centers improves outcomes for patients with moderate-to-severe injuries. Accordingly, professional organizations, state authorities, and the federal government have endorsed the systematic triage and transfer of these patients to trauma centers either directly from the field or after evaluation at a non-trauma center. Nonetheless, between 30 to 40% of patients with moderate-to-severe injuries still only receive treatment at non-trauma centers, so-called under-triage. Most of this under-triage occurs because of physician decisions (rather than first-responder decisions). Existing efforts to change physician decision making focus primarily on knowledge of clinical practice guidelines and attitudes towards the guidelines. These strategies ignores the growing consensus that decision making reflects both knowledge as well as intuitive judgments (heuristics). Heuristics, mental short cuts based on pattern recognition, drive the majority of decision making. The investigators have developed an adventure video game (Night Shift) to serve as a novel method of recalibrating physician heuristics in trauma triage and will compare its efficacy with a standard educational program.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- None
入排标准
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Physicians who care for adult patients in the Emergency Department.
- •Physicians who work at a non-trauma center.
- •Physicians who work at a Level III/IV trauma center.
排除标准
- •Physicians who work at a Level I/II trauma center.
- •Physicians who do not practice in the US.
研究组 & 干预措施
Adventure video game
Physicians in this arm of the trial will be asked to play Night Shift, an adventure video game, for one hour.
干预措施: Night Shift (Behavioral)
Educational Module
Physicians in this arm of the trial will be asked to use myATLS, an app designed by the American College of Surgeons to serve as an adjunct to the ATLS course, and Trauma Life Support MCQ Review, an app designed to help students prepare for the ATLS exam. They will be asked to spend at least one hour on the combined tasks.
干预措施: Educational Module (Behavioral)
结局指标
主要结局
Under-triage rate
时间窗: After completion of the intervention
Physicians in both arms of the study will be randomized to complete one of two versions of a virtual simulation: a control version and a cognitive load version. They will complete the simulation upon completion of the intervention, ideally within one month of enrollment. The virtual simulation replicates the environment of the ED. Physicians have to manage 10 patients that appear concurrently, while also responding to a series of audio-visual distractors. Specifically, they must provide information on whether they will admit, transfer, or discharge the patients home. The investigators will calculate an under-triage rate for each physician (the number of simulated patients with severe injuries not transferred to a trauma center), summarize the under-triage rate by group (Night Shift v. educational control), and will compare the difference in those rates.
次要结局
- The effect of cognitive load on the under-triage rate(After completion of the intervention)
研究者
Deepika Mohan
MD
University of Pittsburgh
