MedPath

Wii-fit for Activity, Balance and Gait in Assisted Living

Not Applicable
Completed
Conditions
Falls
Alzheimer's Disease
Interventions
Other: Walking
Other: Wii-Fit intervention
Registration Number
NCT01000038
Lead Sponsor
University of Nebraska
Brief Summary

Falls in Alzheimer's Disease (AD) are common and lead to fractures, acute hospitalizations and increased rate of institutionalization. Poor balance and gait abnormalities, commonly associated with AD, are risk factors. Improving balance and gait abnormalities is critical in preventing these falls. Walking is the most commonly recommended home-based exercise program for elderly by primary care providers. However, it is difficult to engage patients with AD in long term exercise programs. Barriers include lack of motivation, poor engagement, and external factors such as the cost of physical therapy (PT).

The use of readily available technology might bridge this gap by providing high level of engagement via use of multimedia at an affordable price. Wii-Fit is a Nintendo gaming console used for aerobics, strength training, and balance activities. It is a TV based self-directed activity where virtual trainers talk the user through the activity while tracking progress. Some skilled nursing facilities have started using the Wii-Fit as an adjunct to PT and note improvement in balance along with social benefits, but no systematic studies are done to generalize the findings. This study will compare changes in balance and daily living activities between a group receiving Wii-Fit training and another receiving a walking exercise program.

Detailed Description

Purpose of the study: Falls in Alzheimer's Disease (AD) are common and lead to fractures, acute hospitalizations and increased rate of institutionalization. Poor balance and gait abnormalities, commonly associated with AD, are risk factors for falls. Improving balance and gait abnormalities is critical to prevent falls in AD.

Exercise interventions improve gait and balance in elderly. Walking is the most commonly recommended home-based exercise program for elderly by primary care providers. However, it is difficult to engage patients with AD in long term exercise programs. Barriers to exercise programs include lack of motivation, poor engagement, and external factors such as the cost of physical therapy (PT). Use of readily available technology might bridge this gap by providing high level of engagement via use of multimedia at an affordable price.

Wii-Fit is a Nintendo gaming console used for aerobics, strength training, and balance activities. This device includes a balance board that senses weight, movement and balance. Wii-Fit is a TV based self-directed activity not limited by the constraint of a therapist's presence. Virtual trainers talk the user through the activity while tracking progress. Furthermore, visual and auditory feedback improves engagement. Some skilled nursing facilities have started using the Wii-Fit as an adjunct to PT, and note improvement in balance along with social benefits but no systematic studies are done to generalize the findings.

The investigators propose an 8 week prospective randomized study with the treatment group receiving the exercise program delivered by Wii-Fit system and the comparison arm receiving a walking exercise program.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
22
Inclusion Criteria
  • Age ≥ 60
  • Alzheimer's Dementia, mild (MMSE ≥ 18)
  • Residing in assisted living facility
  • Presence of legal surrogate
Exclusion Criteria
  • History of myocardial infarction, TIA or stroke in last 6 months
  • Presence of serious mental illness impacting memory
  • Active cancer except skin cancer
  • Medical conditions likely to compromise survival (e.g. severe congestive heart failure)
  • Severe sensory and musculoskeletal impairments
  • Using wheel-chair

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Walking InterventionWalkingIntervention: Subjects in this arm participate in walking
Wii-Fit InterventionWalkingIntervention: Subjects in this arm participate in Wii-Fit exercises
Wii-Fit InterventionWii-Fit interventionIntervention: Subjects in this arm participate in Wii-Fit exercises
Primary Outcome Measures
NameTimeMethod
Berg Balance Scale8 weeks

Balance test

Secondary Outcome Measures
NameTimeMethod
Actigraphy3 days before the intervention and 3 days during the intervention

Activity measure

Activities of Daily Living8 weeks

Daily functioning test

Instrumental Activities of Daily Living8 weeks

Higher level of functioning assessment

Timed Up and Go8 weeks

Functional performance test

Quality of Life-AD8 weeks

Global quality of life measure

Mini Mental State Exam8 weeks

Global cognitive screen

Trails A and B8 weeks

Executive function measure

Trial Locations

Locations (1)

Parson's House Assisted Living

🇺🇸

Omaha, Nebraska, United States

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