Dietary Advice Training in Nursing Using Simulation and Interactive Fiction
- Conditions
- Simulation TrainingComputer SimulationDiet, Food, and NutritionNutrition AssessmentNutrition TherapyEducation, NursingTeaching Innovation
- Registration Number
- NCT06737276
- Lead Sponsor
- University of Cadiz
- Brief Summary
The goal of this randomised controlled trial is to evaluate the effectiveness of training nursing students using interactive fiction and role-play simulations as teaching methodologies in improving learning and decision-making competencies related to dietary advice.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 60
- First year of the Degree in Nursing at a Spanish university who were enrolled in the subject "Food, Nutrition and Dietetics".
- Lack of attendance since the beginning of the course.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Primary Outcome Measures
Name Time Method Learning Pre-test (0 day), Post-test 1 (30th day), and Post-test 2 (60th day) The assessment of the learning level during the intervention was measured by correcting the three unpublished case studies created using the interactive fiction methodology. Each case study consisted of 6 questions with 3 possible answers (1 point for the ideal answer, 0.5 points for the adequate answer and 0 points for the inadequate answer). For readability, the final scores were reconverted proportionally out of 10 before statistical analysis.
Decision-making Pre-test (0 day), Post-test 1 (30th day), and Post-test 2 (60th day) Measurement instrument: Clinical Decision-Making in Nursing Scale (CDMNS). It comprises the search for options or alternatives, information seeking and unbiased assimilation of new information, evaluation and re-evaluation of consequences, and probing of goals and values.
Quality of simulations Post-test 1 (30th day), and Post-test 2 (60th day) Measurement instrument: Simulation Design Scale (SDS). This scale measures students' perceptions of 5 dimensions related to simulation design: information, support, problem-solving, guided feedback and fidelity.
- Secondary Outcome Measures
Name Time Method Enjoyable experience Pre-test (0 day), Post-test 1 (30th day), and Post-test 2 (60th day) Measurement instrument: Gameful Experience Gamification (GAMEX) scale. It measures 6 dimensions of students' experience in gamified experiences or environments involving interactive enjoyment mechanisms.
Satisfaction Post-test 1 (30th day), and Post-test 2 (60th day) Measurement instrument: Student Satisfaction and Self-Confidence in Learning Scale (SCLS). It has 5 items on student satisfaction with instructional methods, learning materials and instructors, as well as 8 items on self-confidence in learning.
Related Research Topics
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Trial Locations
- Locations (1)
Faculty of Nursing
🇪🇸Algeciras, Cadiz, Spain