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Clinical Trials/NCT01666496
NCT01666496CompletedNot Applicable

An Interactive Video Game for HIV Prevention in Early Adolescents

Yale University1 site in 1 country333 target enrollmentStarted: January 1, 2013Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Status
Completed
Enrollment
333
Locations
1
Primary Endpoint
Delay in the initiation of sexual activity

Study Overview

Brief Summary

The purpose of this study is to evaluate, through a randomized clinical trial, the efficacy of an interactive video game the investigators are developing at reducing risk behaviors in at-risk teens.

Detailed Description

The purpose of this study is to evaluate, through a randomized clinical trial, the efficacy of an interactive video game the investigators are developing at reducing risk behaviors in at-risk teens. The investigators are using proven components of HIV prevention interventions, social cognitive theory, self-efficacy, prospect theory, message framing, and video gaming principles to develop and evaluate this interactive HIV prevention video game. In Phase 1 of this project, the investigators have been working with Schell Games of Pittsburgh, PA, Digitalmill of Portland, ME, and the Farnam Neighborhood House in New Haven, CT to develop our interactive video game with the input from our experts and focus groups and interviews with adolescents. Phase 1 has been a developmental iterative process in which the investigators have been building the software for the game for the purposes of targeting HIV prevention in our population of interest: young minority adolescents. Following development of the video game, the investigators will move to Phase 2 in which the investigators will enroll 330 minority adolescents who are attendees at one of several after-school programs in the greater New Haven area and assign them to play either the experimental game or a control game. In the experimental game, the player will be presented with a series of "risk challenges" thereby helping them to develop sex, drug and alcohol negotiation and refusal skills.

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Parallel
Primary Purpose
Prevention
Masking
None

Eligibility Criteria

Ages
11 Years to 14 Years (Child)
Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • •Ages 11-14 years
  • •Able to provide assent/parental/guardian consent
  • •Agree to participate in a computer-based videogame (willing to sit at a computer for 75 minutes twice weekly to play the game)
  • •English-speaking

Exclusion Criteria

  • •Not between the ages of 11-14 years
  • •Not able to provide assent/parental/guardian consent
  • •Not willing to sit at a computer for 75 minutes twice weekly to play the game
  • •Non-English speaking

Arms & Interventions

Experimental Video Game

Experimental

Participants will play the experimental videogame for 6 weeks. The intervention will be provided during 12 sessions, twice weekly for 6 weeks; each session will involve one and one-quarter hour of game play.

Intervention: Experimental Video Game (Behavioral)

Off the Shelf Video Game

Other

Participants will play the off the shelf videogame for 6 weeks. The intervention be provided during 12 sessions, twice weekly for 6 weeks; each session will involve one and one-quarter hour of game play.

Intervention: Off the Shelf Video Game (Behavioral)

Outcomes

Primary Outcomes

Delay in the initiation of sexual activity

Time Frame: 24 months

The primary outcome measure will be delay in initiating sexual activity. Delay in initiation of sexual activity will be defined as individuals who report having never had voluntary sexual intercourse prior to the baseline assessment and continue to not initiate sexual activity. Those who report initiating sex between baseline and the follow-up period are defined as having initiated sexual activity.

Delay in the initiation of sexual activity

Time Frame: 3 weeks

The primary outcome measure will be delay in initiating sexual activity. Delay in initiation of sexual activity will be defined as individuals who report having never had voluntary sexual intercourse prior to the baseline assessment and continue to not initiate sexual activity. Those who report initiating sex between baseline and the follow-up period are defined as having initiated sexual activity.

Delay in the initiation of sexual activity

Time Frame: 6 weeks

The primary outcome measure will be delay in initiating sexual activity. Delay in initiation of sexual activity will be defined as individuals who report having never had voluntary sexual intercourse prior to the baseline assessment and continue to not initiate sexual activity. Those who report initiating sex between baseline and the follow-up period are defined as having initiated sexual activity.

Delay in the initiation of sexual activity

Time Frame: 3 months

The primary outcome measure will be delay in initiating sexual activity. Delay in initiation of sexual activity will be defined as individuals who report having never had voluntary sexual intercourse prior to the baseline assessment and continue to not initiate sexual activity. Those who report initiating sex between baseline and the follow-up period are defined as having initiated sexual activity.

Delay in the initiation of sexual activity

Time Frame: 6 months

The primary outcome measure will be delay in initiating sexual activity. Delay in initiation of sexual activity will be defined as individuals who report having never had voluntary sexual intercourse prior to the baseline assessment and continue to not initiate sexual activity. Those who report initiating sex between baseline and the follow-up period are defined as having initiated sexual activity.

Delay in the initiation of sexual activity

Time Frame: 12 months

The primary outcome measure will be delay in initiating sexual activity. Delay in initiation of sexual activity will be defined as individuals who report having never had voluntary sexual intercourse prior to the baseline assessment and continue to not initiate sexual activity. Those who report initiating sex between baseline and the follow-up period are defined as having initiated sexual activity.

Secondary Outcomes

  • Knowledge about HIV/AIDS risk behaviors and transmission(24 months)
  • Level of social competency in using negotiating and refusal skills in the virtual environment(24 months)
  • Level of self-efficacy regarding negotiation around initiation of sexual activity(24 months)
  • Drug and alcohol use behaviors(24 months)
  • Level of self-efficacy in negotiating situations involving offers of drugs and alcohol(24 months)
  • Overall risk-taking behaviors(24 months)
  • Knowledge about HIV/AIDS risk behaviors and transmission(3 weeks)
  • Level of social competency in using negotiating and refusal skills in the virtual environment(3 weeks)
  • Level of self-efficacy regarding negotiation around initiation of sexual activity(3 weeks)
  • Drug and alcohol use behaviors(3 weeks)
  • Level of self-efficacy in negotiating situations involving offers of drugs and alcohol(3 weeks)
  • Overall risk-taking behaviors(3 weeks)
  • Knowledge about HIV/AIDS risk behaviors and transmission(6 weeks)
  • Knowledge about HIV/AIDS risk behaviors and transmission(3 months)
  • Knowledge about HIV/AIDS risk behaviors and transmission(6 months)
  • Knowledge about HIV/AIDS risk behaviors and transmission(12 months)
  • Level of social competency in using negotiating and refusal skills in the virtual environment(6 weeks)
  • Level of social competency in using negotiating and refusal skills in the virtual environment(3 months)
  • Level of self-efficacy regarding negotiation around initiation of sexual activity(6 months)
  • Level of social competency in using negotiating and refusal skills in the virtual environment(6 months)
  • Level of social competency in using negotiating and refusal skills in the virtual environment(12 months)
  • Level of self-efficacy regarding negotiation around initiation of sexual activity(6 weeks)
  • Level of self-efficacy regarding negotiation around initiation of sexual activity(3 months)
  • Level of self-efficacy regarding negotiation around initiation of sexual activity(12 months)
  • Drug and alcohol use behaviors(6 weeks)
  • Drug and alcohol use behaviors(3 months)
  • Drug and alcohol use behaviors(6 months)
  • Drug and alcohol use behaviors(12 months)
  • Level of self-efficacy in negotiating situations involving offers of drugs and alcohol(6 weeks)
  • Level of self-efficacy in negotiating situations involving offers of drugs and alcohol(3 months)
  • Level of self-efficacy in negotiating situations involving offers of drugs and alcohol(6 months)
  • Level of self-efficacy in negotiating situations involving offers of drugs and alcohol(12 months)
  • Overall risk-taking behaviors(6 weeks)
  • Overall risk-taking behaviors(3 months)
  • Overall risk-taking behaviors(6 months)
  • Overall risk-taking behaviors(12 months)

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Lynn E. Fiellin

Associate Professor

Yale University

Study Sites (1)

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