跳至主要内容
临床试验/NCT06911996
NCT06911996招募中不适用

Immersive Bedside Teaching for Hospitalized Pediatric Patient - A Prospective, Mixed-method, Cohort Study

Stanford University1 个研究点 分布在 1 个国家目标入组 100 人开始时间: 2025年7月10日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
招募中
入组人数
100
试验地点
1
主要终点
Assess the impact of VR-based field trips on the feeling of awe of the pediatric inpatient population

研究概览

简要总结

Hospitalized pediatric patients are unable to leave the hospital to engage in traditional learning environments. Patients often feel depressed, disconnected from learning, and socially withdrawn. The Stanford Chariot Program proposes a partnership with the Palo Alto Unified Hospital School at Stanford Children's Health to reignite patients' emotional well-being through learning. The WOW Project aims to use virtual reality (VR) to travel with hospitalized children to the Wonders of the World (WOW). Combining this immersive learning modality with complementary hands-on activities at the bedside, the investigators will transport them from their hospital room into a nurturing virtual environment to stimulate their emotional, mental, and social growth while they are physically healing. The investigators will evaluate their overall joy and awe of learning by using standardized emotional scales.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Supportive Care
盲法
None

入排标准

年龄范围
5 Years 至 17 Years(Child)
性别
All
接受健康志愿者
否

入选标准

  • •Between the age of 5 and
  • •English speaking.
  • •Anticipated in-patient stay for more than 1 day.

排除标准

  • •Legal guardian not present to obtain consent
  • •Child with a significant neurological condition, or major developmental disability
  • •Child with active infection of the face or hand
  • •A history of severe motion sickness
  • •A history of seizures caused by flashing light
  • •Major surgery within the last 12 hours

研究组 & 干预措施

Virtual Reality Group

Experimental

Participants will all receive the VR intervention and will be instructed to wear an Oculus Quest 3 headset (Meta, Inc., Menlo Park, CA) and participate in virtual field trips from Engage (David Whelan). Brink Traveler (Akin Bilgic) and Wander (John Entwistle) that are specifically designed to reignite the joy and awe of learning.

干预措施: Virtual Reality (Behavioral)

结局指标

主要结局

Assess the impact of VR-based field trips on the feeling of awe of the pediatric inpatient population

时间窗: immediately after intervention

The primary outcome will be AWE measured by the AWE-SF Survey - The Awe Experience Short Form Scale. The survey contains 12 items about awe experience. Each item was rated on a 7-point scale (1 = Strongly Disagree, 7 = Strongly Agree).

次要结局

  • Change in the number of correct answers of the content knowledge(Day 1 baseline, Day 1 immediately after intervention)
  • Change in a patients' well-being as measured through the World Health Organization-Five Well-Being Index (WHO-5)(Day 1 baseline, Day 1 immediately after intervention)
  • Thematic analysis of the qualitative surveys including how the lesson engagement correlates to the increase in joyful learning.(immediately after intervention)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Thomas Caruso

Clinical Professor

Stanford University

研究点 (1)

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