Virtual Reality Relaxation for Addiction Inpatients
- Conditions
- Addiction
- Interventions
- Behavioral: CalmPlace
- Registration Number
- NCT04293978
- Lead Sponsor
- Karolinska Institutet
- Brief Summary
This trial examines the immediate session effect of Virtual Reality (VR) relaxation, when used at an addiction inpatient ward for adolescents.
- Detailed Description
Past research has revealed that Virtual Reality nature environments can be used to induce relaxation, yet this type of intervention has not yet been evaluated in a clinical setting. This trial examines whether VR relaxation can be used as a digital equivalent of a (physical) comfort room at an an addiction inpatient ward for adolescents.
Recruitment & Eligibility
- Status
- SUSPENDED
- Sex
- All
- Target Recruitment
- 40
- Patient at Maria Ungdom inpatient ward.
- Sufficient grasp of Swedish to understand terms of study participation and intervention instructions.
- Self-reported stereoscopic vision or balance problems hindering VR experience.
- Self-reported history of repeated violent outbursts when using technology.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SINGLE_GROUP
- Arm && Interventions
Group Intervention Description Virtual Reality relaxation CalmPlace Participants may request to use the application at any time during their stay at the ward, as many times as they wish. Participants sign in using an anonymous study ID and sessions (and outcomes) are automatically logged by the device to this ID.
- Primary Outcome Measures
Name Time Method Change from baseline in general well-being Change from baseline (start of session) to immediately after the intervention Rated 0-100 using a visual analogue scale with smiley-type anchors (higher score is better outcome).
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Maria Ungdom Heldygnsvård
🇸🇪Stockholm, Sweden