MedPath

Analysis of motor learning in people after stroke through computer games

Not Applicable
Conditions
Stroke
Paresia
Musculoskeletal diseases
Registration Number
RBR-8b6b9r
Lead Sponsor
Escola de Artes,Ciências e Humanidades da Universidade de São Paulo
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruitment completed
Sex
Not specified
Target Recruitment
Not specified
Inclusion Criteria

Adults and the elderly between 40 and 75 years old, with sequelae of Stroke at least two months after injury and adequate mental and cognitive function, verified by the Mini Mental State Examination (MMSE).

Exclusion Criteria

The existence of visual changes; deformities; recent neuromuscular unblocking (last six months)

Study & Design

Study Type
Intervention
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Expected outcome 1: Improvement of motor learning of individuals after stroke with non-immersive virtual reality intervention. The outcome is being analyzed;Expected outcome 2: Check cognitive status, sensorimotor function, severity of stroke and the prognosis of functional improvement, handgrip strength, manual dexterity, static and dynamic balance. With the following instruments: Mini Mental State Examination, Fugl Meyer Rating Scale - EFM stroke severity and estimates the prognosis of functional improvement (Orpington Scale), manual dexterity (Box and Block Test) hand grip strength (Dynamometry ), static and dynamic balance (Berg Scale);Expected outcome 3: check motor learning, using computer software, to check the time of movement interception and range of motor performance by the software. The outcome is being analyzed
Secondary Outcome Measures
NameTimeMethod
Secondary outcomes are not expected
© Copyright 2025. All Rights Reserved by MedPath