Analysis of motor learning in people after stroke through computer games
Not Applicable
- Conditions
- StrokeParesiaMusculoskeletal diseases
- Registration Number
- RBR-8b6b9r
- Lead Sponsor
- Escola de Artes,Ciências e Humanidades da Universidade de São Paulo
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruitment completed
- Sex
- Not specified
- Target Recruitment
- Not specified
Inclusion Criteria
Adults and the elderly between 40 and 75 years old, with sequelae of Stroke at least two months after injury and adequate mental and cognitive function, verified by the Mini Mental State Examination (MMSE).
Exclusion Criteria
The existence of visual changes; deformities; recent neuromuscular unblocking (last six months)
Study & Design
- Study Type
- Intervention
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Expected outcome 1: Improvement of motor learning of individuals after stroke with non-immersive virtual reality intervention. The outcome is being analyzed;Expected outcome 2: Check cognitive status, sensorimotor function, severity of stroke and the prognosis of functional improvement, handgrip strength, manual dexterity, static and dynamic balance. With the following instruments: Mini Mental State Examination, Fugl Meyer Rating Scale - EFM stroke severity and estimates the prognosis of functional improvement (Orpington Scale), manual dexterity (Box and Block Test) hand grip strength (Dynamometry ), static and dynamic balance (Berg Scale);Expected outcome 3: check motor learning, using computer software, to check the time of movement interception and range of motor performance by the software. The outcome is being analyzed
- Secondary Outcome Measures
Name Time Method Secondary outcomes are not expected