MedPath

Pain, Fatigue and Sleep Quality of E-Athletes

Recruiting
Conditions
E-Athletes
Registration Number
NCT05651438
Lead Sponsor
Bandırma Onyedi Eylül University
Brief Summary

E-Sports, which attract great attention in the media and social networks, brings health problems and some risks, depending on the attractiveness of games and the time spent in the digital world. When the investigators examine the literature, although different studies are showing that E-Athletes experience pain and sleep problems, no study examines the factors related to pain and sleep quality together. Therefore, our study was planned to examine the factors associated with pain, fatigue, and sleep quality in E-Athletes.

Detailed Description

Not available

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
86
Inclusion Criteria
  • Be over 18 years old
  • Take part in professional matches for at least one year
  • Have an e-sports license
  • Volunteer
Exclusion Criteria
  • Be retired,
  • Having any systemic, orthopedic or neurological disease

Study & Design

Study Type
OBSERVATIONAL
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Pittsburgh Sleep Quality Indexbaseline

It is used to assess sleep quality. The total score ranges from 0 to 21. The sleep quality of people with a total score of less than 5 is "good"; For those with more than 5, it means "poor" sleep quality.

Pain assessmentbaseline

The area where the pain is experienced, the situation of applying to a health institution for pain, the situation of applying to a physiotherapist for pain, and pain severity (with the Visual Analogue Scale (VAS) will be questioned. Visual Analogue Scale (VAS): The number 0 is defined as "no pain" and the number 10 as "unbearable pain".

Epworth Sleepiness Scalebaseline

It is used to evaluate daytime sleepiness. The scoring method is the same for all questions, 0 if there is no probability of falling asleep, 1 if there is a low probability of falling asleep, 2 if there is a medium probability, and 3 if there is a high probability of falling asleep. A score of 10 or more indicates the presence of excessive daytime sleepiness.

Fatigue severitybaseline

Fatigue severity will be evaluated with the "Modified BORG Scale". This scale will be used to determine the general fatigue level perceived by individuals. Participants will be asked to rate the severity of fatigue they feel between 0 and 10.

Secondary Outcome Measures
NameTimeMethod
Demographic informationbaseline

Age, gender, marital status, educational status, occupation, and regular exercise status will be questioned.

Type of gamebaseline

They will be asked what type of game they play.

Daily and weekly game timebaseline

Daily and weekly time spent in front of the computer for the game will be asked.

E-sports yearbaseline

They will be asked how many years they have been involved in e-sports.

Game branchbaseline

They will be asked whether they play individual or team games.

Reasons for interest in e-sportsbaseline

Reasons for being interested in e-sports will be asked.

Where they prepare for tournamentsbaseline

They will be asked where they are preparing for the tournaments.

Trial Locations

Locations (1)

Melike Sumeyye Ozen

🇹🇷

Bandırma, Balıkesir, Turkey

Melike Sumeyye Ozen
🇹🇷Bandırma, Balıkesir, Turkey
Melike Sumeyye Ozen
Contact
mcengiz@bandirma.edu.tr

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