Pain, Fatigue and Sleep Quality of E-Athletes
- Conditions
- E-Athletes
- Registration Number
- NCT05651438
- Lead Sponsor
- Bandırma Onyedi Eylül University
- Brief Summary
E-Sports, which attract great attention in the media and social networks, brings health problems and some risks, depending on the attractiveness of games and the time spent in the digital world. When the investigators examine the literature, although different studies are showing that E-Athletes experience pain and sleep problems, no study examines the factors related to pain and sleep quality together. Therefore, our study was planned to examine the factors associated with pain, fatigue, and sleep quality in E-Athletes.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- RECRUITING
- Sex
- All
- Target Recruitment
- 86
- Be over 18 years old
- Take part in professional matches for at least one year
- Have an e-sports license
- Volunteer
- Be retired,
- Having any systemic, orthopedic or neurological disease
Study & Design
- Study Type
- OBSERVATIONAL
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Pittsburgh Sleep Quality Index baseline It is used to assess sleep quality. The total score ranges from 0 to 21. The sleep quality of people with a total score of less than 5 is "good"; For those with more than 5, it means "poor" sleep quality.
Pain assessment baseline The area where the pain is experienced, the situation of applying to a health institution for pain, the situation of applying to a physiotherapist for pain, and pain severity (with the Visual Analogue Scale (VAS) will be questioned. Visual Analogue Scale (VAS): The number 0 is defined as "no pain" and the number 10 as "unbearable pain".
Epworth Sleepiness Scale baseline It is used to evaluate daytime sleepiness. The scoring method is the same for all questions, 0 if there is no probability of falling asleep, 1 if there is a low probability of falling asleep, 2 if there is a medium probability, and 3 if there is a high probability of falling asleep. A score of 10 or more indicates the presence of excessive daytime sleepiness.
Fatigue severity baseline Fatigue severity will be evaluated with the "Modified BORG Scale". This scale will be used to determine the general fatigue level perceived by individuals. Participants will be asked to rate the severity of fatigue they feel between 0 and 10.
- Secondary Outcome Measures
Name Time Method Demographic information baseline Age, gender, marital status, educational status, occupation, and regular exercise status will be questioned.
Type of game baseline They will be asked what type of game they play.
Daily and weekly game time baseline Daily and weekly time spent in front of the computer for the game will be asked.
E-sports year baseline They will be asked how many years they have been involved in e-sports.
Game branch baseline They will be asked whether they play individual or team games.
Reasons for interest in e-sports baseline Reasons for being interested in e-sports will be asked.
Where they prepare for tournaments baseline They will be asked where they are preparing for the tournaments.
Trial Locations
- Locations (1)
Melike Sumeyye Ozen
🇹🇷Bandırma, Balıkesir, Turkey
Melike Sumeyye Ozen🇹🇷Bandırma, Balıkesir, TurkeyMelike Sumeyye OzenContactmcengiz@bandirma.edu.tr