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Clinical Trials/NCT05321303
NCT05321303CompletedNot Applicable

The Effect of Serious Game Developed for Nursing Education on Students' Knowledge Level, Critical Thinking and Problem Solving Skills

Hacettepe University1 site in 1 country72 target enrollmentStarted: April 15, 2022Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Status
Completed
Enrollment
72
Locations
1
Primary Endpoint
Critical Thinking Disposition Scale

Study Overview

Brief Summary

The aim of the study is to assess whether students' knowledge level, critical thinking, and problem-solving skills have increased after the serious game and standard patients practice.

Detailed Description

This study aims to answer the following problematic: How to improve the learning of satisfaction and self-confidence, knowledge Levels, problem-solving, critical thinking skills in serious game, and standardized patients practice for students. This study tests nursing care skills learning in a serious game on diabetic ketoacidosis management designed scenarios.

50 students in nursing in 2nd year will participate in the experiment. They will be randomized into 2 groups:

Standardized patient Control group (25 participants): The participants spend one scenario 10 minutes; a scenario designed to train Nursing Care (management of diabetic ketoacidosis).

Serious game Experimental group (25 participants): The participants spend on one "MetaHospital" scenario in which Nursing Care (management of diabetic ketoacidosis).

Before the serious game and standard patients practice, students will be asked to fill out a questionnaire on their knowledge level, satisfaction and self-confidence, critical thinking, and problem-solving skills in line with the purpose of the study. The form was submitted to evaluate the usability of the game immediately after the students played the serious game.

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Parallel
Primary Purpose
Other
Masking
Single (Investigator)

Eligibility Criteria

Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • •Nursing students who have taken the Internal Medicine Nursing course
  • •Students willing and willing to participate in the research

Exclusion Criteria

  • •Students who are absent from the Internal Medicine Nursing course
  • •Students who did not agree to participate in the study
  • •Students experiencing standard patient practice

Arms & Interventions

Experimental: Serious game Experimental group

Experimental

The participants spend on one "MetaHospital" scenario in which Nursing Care (management of diabetic ketoacidosis).

Intervention: Serious Game (Other)

Experimental: Standardized Patients Control group

Experimental

The participants spend one scenario 10 minutes; on a scenario designed to train Nursing Care (management of diabetic ketoacidosis).

Intervention: Standard Patients (Other)

Outcomes

Primary Outcomes

Critical Thinking Disposition Scale

Time Frame: Five weeks

The scale consists of 49 items and 5 subscales (metacognition, flexibility, systematicity, perseverance-patience, open-mindedness). The range of points that can be obtained from the scale varies between 49-245. An increase in the score indicates that critical thinking also increases.

Problem Solving Inventory

Time Frame: Five weeks

It is a Likert-type scale consisting of 35 items and scored between 1-6. As the score obtained from the scale increases, problem solving skills decrease. The lowest score that can be obtained from the scale is 32, and the highest score is 192.

Knowledge Levels Questionnaire

Time Frame: Five weeks

In order to determine the knowledge level of the students about the diabetic ketoacidosis case, the opinions of 3 experts (diabetes nurse, academician working in the field of diabetes) were taken, prepared by the researcher. There are 10 questions in total and each question is 1 point.

Student Satisfaction and Self-Confidence in Learning Scale

Time Frame: Five weeks

The scale consists of two sub-dimensions (satisfaction with learning and self-confidence) in five-point Likert type. The total number of items is 13. The minimum score obtained from the scale is 17, the highest score is 61.

Secondary Outcomes

  • Student experience: Qualitative Interviewing(up to four weeks)
  • Serious Game Experience:(up to one day)

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Afra CALIK

Research Asisstant

Hacettepe University

Study Sites (1)

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