The Effect of Serious Game Developed for Nursing Education on Students' Knowledge Level, Critical Thinking and Problem Solving Skills
Trial Snapshot
- Phase
- Not Applicable
- Status
- Completed
- Sponsor
- Hacettepe University
- Enrollment
- 72
- Locations
- 1
- Primary Endpoint
- Critical Thinking Disposition Scale
Study Overview
Brief Summary
The aim of the study is to assess whether students' knowledge level, critical thinking, and problem-solving skills have increased after the serious game and standard patients practice.
Detailed Description
This study aims to answer the following problematic: How to improve the learning of satisfaction and self-confidence, knowledge Levels, problem-solving, critical thinking skills in serious game, and standardized patients practice for students. This study tests nursing care skills learning in a serious game on diabetic ketoacidosis management designed scenarios.
50 students in nursing in 2nd year will participate in the experiment. They will be randomized into 2 groups:
Standardized patient Control group (25 participants): The participants spend one scenario 10 minutes; a scenario designed to train Nursing Care (management of diabetic ketoacidosis).
Serious game Experimental group (25 participants): The participants spend on one "MetaHospital" scenario in which Nursing Care (management of diabetic ketoacidosis).
Before the serious game and standard patients practice, students will be asked to fill out a questionnaire on their knowledge level, satisfaction and self-confidence, critical thinking, and problem-solving skills in line with the purpose of the study. The form was submitted to evaluate the usability of the game immediately after the students played the serious game.
Study Design
- Study Type
- Interventional
- Allocation
- Randomized
- Intervention Model
- Parallel
- Primary Purpose
- Other
- Masking
- Single (Investigator)
Eligibility Criteria
- Sex
- All
- Accepts Healthy Volunteers
- Yes
Inclusion Criteria
- •Nursing students who have taken the Internal Medicine Nursing course
- •Students willing and willing to participate in the research
Exclusion Criteria
- •Students who are absent from the Internal Medicine Nursing course
- •Students who did not agree to participate in the study
- •Students experiencing standard patient practice
Arms & Interventions
Experimental: Serious game Experimental group
The participants spend on one "MetaHospital" scenario in which Nursing Care (management of diabetic ketoacidosis).
Intervention: Serious Game (Other)
Experimental: Standardized Patients Control group
The participants spend one scenario 10 minutes; on a scenario designed to train Nursing Care (management of diabetic ketoacidosis).
Intervention: Standard Patients (Other)
Outcomes
Primary Outcomes
Critical Thinking Disposition Scale
Time Frame: Five weeks
The scale consists of 49 items and 5 subscales (metacognition, flexibility, systematicity, perseverance-patience, open-mindedness). The range of points that can be obtained from the scale varies between 49-245. An increase in the score indicates that critical thinking also increases.
Problem Solving Inventory
Time Frame: Five weeks
It is a Likert-type scale consisting of 35 items and scored between 1-6. As the score obtained from the scale increases, problem solving skills decrease. The lowest score that can be obtained from the scale is 32, and the highest score is 192.
Knowledge Levels Questionnaire
Time Frame: Five weeks
In order to determine the knowledge level of the students about the diabetic ketoacidosis case, the opinions of 3 experts (diabetes nurse, academician working in the field of diabetes) were taken, prepared by the researcher. There are 10 questions in total and each question is 1 point.
Student Satisfaction and Self-Confidence in Learning Scale
Time Frame: Five weeks
The scale consists of two sub-dimensions (satisfaction with learning and self-confidence) in five-point Likert type. The total number of items is 13. The minimum score obtained from the scale is 17, the highest score is 61.
Secondary Outcomes
- Student experience: Qualitative Interviewing(up to four weeks)
- Serious Game Experience:(up to one day)
Investigators
Afra CALIK
Research Asisstant
Hacettepe University
