Effectiveness of a Smartphone-based Virtual Reality Intervention on Balance and Functional Mobility in Children with Acute Lymphoblastic Leukemia: A Pre-post Experimental Study
- Conditions
- Health Condition 1: C910- Acute lymphoblastic leukemia [ALL]
- Registration Number
- CTRI/2020/12/029539
- Lead Sponsor
- Revati Nalawade
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- Not specified
- Target Recruitment
- 32
Ambulatory children in induction or consolidation phase of treatment of Acute Lymphoblastic Leukemia
Children in the age group of 4-18 years
Children with cardiorespiratory endurance falling within normative range as per age according to the 6 Minute Walk Test.
Children able to follow commands.
Children with platelet count less than 30,000/μL
Children with WBC count <5,000/μL
Children with ANC < 1000/mm3
Children with sepsis
Children pre-diagnosed with:
1.Cardiovascular disease
2.Acute or chronic respiratory disease
3.Acute or chronic bone, joint, muscular disorders or neuromotor deficits
4.Genetic disorders
Children with auditory or visual impairments
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method 1. Balance Subset of Bruininks Oseretsky Test of motor proficiency 2 (BOT2) <br/ ><br>2. Timed Up and Go (TUG) testTimepoint: Pre and Post assessments will be taken <br/ ><br>1. At Baseline <br/ ><br>2. After 2 weeks of intervention
- Secondary Outcome Measures
Name Time Method ot ApplicableTimepoint: Not Applicable