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Innovative Tool to Limit Spread of COVID 19 in Residential Aged Care Facilities

Not Applicable
Terminated
Conditions
Gastroenteritis
Influenza
COVID
Interventions
Behavioral: Newsfeed function
Behavioral: Gamification
Registration Number
NCT04377165
Lead Sponsor
The University of Queensland
Brief Summary

This project is a randomised trial in order to determine if "gamification" can result in behaviour change for healthcare workers in the residential aged care setting. The app is for Age Care and care workers at the front line who are working to protect those most vulnerable to COVID-19. There are 2 groups in this trial on group will receive current and accurate information from an app. The other group will receives the app with the addition of a gamification competent, this will include rewarding experiences for staff doing safety behaviours and wellbeing behaviours. The purpose of the gamification is to create a calming and reassuring experience that injects positivity and joy where possible during this stressful time.

Detailed Description

The study design will be a multi- centre cluster randomised control trial, where Age Care facilities are randomised into two groups:

1. Newsfeed- gets the app with newsfeed only

2. Gamification group- gets the full gamified app, including the newsfeed Workers in our network of residential aged care facilities will be invited to participate in a study of communication of information regarding COVID-19 and how they will play a role in preventing its spread.

Recruitment & Eligibility

Status
TERMINATED
Sex
All
Target Recruitment
34
Inclusion Criteria
  • Age Health Care Worker
Exclusion Criteria

Study & Design

Study Type
INTERVENTIONAL
Study Design
SEQUENTIAL
Arm && Interventions
GroupInterventionDescription
NewsfeedNewsfeed functionThis will provide you with reliable accurate information on the pandemic.
GamificationGamificationThe gamification function will allow users to earn points for actions completed. The gamification function has links to resources for infection control, watching or completing tasks or playing games to earn points. Points can be viewed at a facility level, state level or national level.
Primary Outcome Measures
NameTimeMethod
To compare the hours of sick leave used over the course of the 4-week period post randomisation for each group4 weeks

Compare the number of sick leave prior to users utilising the app and at the end of the 4 weeks between the arms

Secondary Outcome Measures
NameTimeMethod
To compare self-testing rates4 weeks

Compare the number of self tests between the two arms

To compare the other types of outbreaks (Flu, gastroenteritis)4 weeks

Compare the number of flu and gastroenteritis outbreaks between the arms

To compare the awareness of COVID 19 training available to workers in the facilities4 weeks

Compare the COVID 19 training between the two arms, this is via a self reported survey

To compare the number of COVID 19 infections in facilities4 weeks

Compare the number of COVID-19 infections between the arms

To compare handwashing behaviour4 weeks

Compare the amount of soap/sanitiser used between the arms

To compare the levels of PPE material used in4 weeks

Compare the amount of PPE used between the arms

To compare the level of surface wipe down4 weeks

Compare the amount of wipes/disinfectant used between the two arms

To compare number of COVID-19 tests completed in Facilities4 weeks

Compare the number of COVID-19 tests between the two arms

To compare the awareness of PPE training available to workers in the facilities4 weeks

Compare the awareness of PPE training of the workers in the two arms, this is captured in self reported survey

To compare the wellbeing and self-efficacy of the two groups4 weeks

Compare the wellbeing and self-efficacy between the two arms, this is captured in a self reported survey.

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