The use of videogame as a resource for the recovery of post-stroke patients
- Conditions
- StrokeC10.228.140.300.775
- Registration Number
- RBR-3gjdkr
- Lead Sponsor
- niversidade do Estado do Pará
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Not specified
- Target Recruitment
- Not specified
30 individuals from UEAFTO will be recruited or by spontaneous demand. that obey the following criteria: patients of both sexes, aged 35 years and over, with diagnosis of Hemiparesis after ischemic stroke, with a predominant upper limb involvement, with the ability to ambulate, and who does not perform, at the time of the study, physiotherapeutic treatment
The study will not include individuals who do not have sufficient cognitive function to understand the commands and orientations during the course of the interventions, significant visual alterations that compromise the visualization of VR commands, balance changes associated with other diagnosed diseases, wheelchair or bedridden, who perform physiotherapeutic care during the period in which the study will be developed, individuals with uncontrolled systemic arterial hypertension with traumatic-orthopedic lesions and who do not sign the ethical consent
Study & Design
- Study Type
- Intervention
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method
- Secondary Outcome Measures
Name Time Method
Related Research Topics
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