BOOSTH: Promoting Physical Activity in Primary Schools in Combination With Serious Gaming
Overview
- Phase
- N/A
- Intervention
- Not specified
- Conditions
- Physical Activity
- Sponsor
- Maastricht University Medical Center
- Enrollment
- 713
- Locations
- 1
- Primary Endpoint
- moderate to vigorous physical activity (min/day)
- Status
- Completed
- Last Updated
- 5 years ago
Overview
Brief Summary
Physical inactivity is considered to be one of the ten principal risk factors for death worldwide. Children need to perform one hour of daily moderate-to-vigorous intensity physical activity whereof at least twice a week these activities are of vigorous intensity. In 2010, the percentage of 4-11 year-old normoactive Dutch children was approximately 20%.Previous interventions that aimed to increase childhood physical activity produced small to negligible effects. One possible explanation is that individuals were not intrinsically motivated towards physical activity during the intervention period. Children spend a substantial amount of their time behind a game consule. There are a number of applications that motivate increase in physical activity in a fun way through engaging individuals in games that mix real and computing worlds. These games became known as serious games. In this study we want to investigate if the incorporation of a serious game BOOSTH in combination with an activity tracker and battle to stimulate physical activity behaviour in primary school children (grades 5th to 7th).
Detailed Description
The study design will be a randomized controlled trial regarding a physical activity intervention. A 1:1 randomization will be applied with intervention schools and matched control schools. The intervention school will recieve the BOOSTH intervention. The intervention duration is 6 months. Measurements will be performed at baseline and 3, 6 and 12 months after the start. The investigational treatment is the BOOSTH physical activity intervention. Children in the intervention school will start with the BOOSTH intervention on top of the regular PE lessons. The child will receive the BOOSTH activity tracker. The child (under supervision of the teacher) needs to download the BOOSTH sync app and the BOOSTH game app. Therefore it is important that the school works with a device with Bluetooth. We will create a login account for each child. After installing the apps, the activity tracker measures step counts, which are translated into activity points. These activity points will be used to unlock levels in the BOOSTH game app. The child synchronizes their activity points, with Bluetooth connection, in the BOOSTH sync app and immediately the child can open the BOOSTH game app to play a level in the game. The child needs seven green lights (corresponding to 30 minutes of performed physical activity) to unlock a level in the game. The first four levels are for free, to gain the interests of the child, but thereafter the child needs to be physically active to unlock the rest of the levels in the game.
Investigators
Eligibility Criteria
Inclusion Criteria
- Not provided
Exclusion Criteria
- Not provided
Outcomes
Primary Outcomes
moderate to vigorous physical activity (min/day)
Time Frame: up to twelve months
change in moderate to vigorous physical activity (min/day) as measured with accelerometry
Secondary Outcomes
- change in physical activity behaviour(up to twelve months)
- screen-time(up to twelve months (measurement at baseline,3-, 6- and 12 months))
- change in step count(up to twelve months)
- motivation towards physical activity(up to twelve months (measurement at baseline,3-, 6- and 12 months))
- Quality of life (Kidscreen)(up to twelve months (measurement at baseline,3-, 6- and 12 months))
- Blood pressure(up to twelve months (measurement at baseline and 12 months))
- Cardiovascular alterations (retinal image)(up to twelve months (measurement at baseline and 12 months))
- BMI-z score(up to twelve months)
- Aerobic fitness(up to twelve months (measurement at baseline and 12 months))
- Quality of life (PedsQL)(up to twelve months (measurement at baseline,3-, 6- and 12 months))
- Cardiovascular alterations (Pulse Wave Velocity)(up to twelve months (measurement at baseline and 12 months))