Gamification of Eye Tests using Virtual Reality
- Registration Number
- CTRI/2024/02/062435
- Lead Sponsor
- Vishwas G Kini
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- ot Yet Recruiting
- Sex
- Not specified
- Target Recruitment
- 0
1) People above 18-65 (College staff and students)
years can participate with corrected-to-normal visual acuity or normal visual acuity participants with healthy eyes and no known ocular conditions that could indirectly affect visual acuity. People may or may not have prior VR experiences.
2) People (College staff and students) above 18-65 years can participate with normal or near-normal
visual fields participants with healthy eyes and no known ocular conditions that could indirectly affect visual field.
People may or may not have prior VR experiences
Exclude individuals with ocular disorders
indirectly affecting visual field, visual acuity. People with eye surgeries and injuries are excluded. People with Cognitive impairments, motion sickness, neurological disorders are also excluded.
Study & Design
- Study Type
- Observational
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method
- Secondary Outcome Measures
Name Time Method