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Gamification of Eye Tests using Virtual Reality

Not Applicable
Registration Number
CTRI/2024/02/062435
Lead Sponsor
Vishwas G Kini
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
ot Yet Recruiting
Sex
Not specified
Target Recruitment
0
Inclusion Criteria

1) People above 18-65 (College staff and students)

years can participate with corrected-to-normal visual acuity or normal visual acuity participants with healthy eyes and no known ocular conditions that could indirectly affect visual acuity. People may or may not have prior VR experiences.

2) People (College staff and students) above 18-65 years can participate with normal or near-normal

visual fields participants with healthy eyes and no known ocular conditions that could indirectly affect visual field.

People may or may not have prior VR experiences

Exclusion Criteria

Exclude individuals with ocular disorders

indirectly affecting visual field, visual acuity. People with eye surgeries and injuries are excluded. People with Cognitive impairments, motion sickness, neurological disorders are also excluded.

Study & Design

Study Type
Observational
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Secondary Outcome Measures
NameTimeMethod
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