A Retrospective Study on the Post-Treatment Symptoms and Prognosis of Game Over-used Patients
- Conditions
- Mental and behavioral disorders
- Registration Number
- KCT0003799
- Lead Sponsor
- Chung-Ang Univerisity Hospital
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- ot yet recruiting
- Sex
- All
- Target Recruitment
- 500
Patients with a score of 60 or higher on the Young Internet Addiction Scale.
Patients who play the games for more than 35 hours a week and have problems with daily life and school life due to exccessive game play.
Patients who visited the outpatient clinic of psychiatric department of Chung-Ang University Hospital from June, 2011 to February, 2019.
1. Patient with intellectual disability (IQI <70).
2. Patients diagnosed with congenital genetic disease.
3. Patients with a history of acquired brain injury such as cerebral palsy.
4. Patients with developmental disabilities, including autism.
5. Patients with language or learning disabilities.
6. People who do not play online (internet) games or mobile (smart phone) games.
Study & Design
- Study Type
- Observational Study
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Young internet addiction scale
- Secondary Outcome Measures
Name Time Method resting-state functional brain magnetic resonance imaging