Exploring the Influence of Sensory Cues on Eating Behavior Using Virtual Reality
- Conditions
- Healthy
- Registration Number
- NCT06662149
- Lead Sponsor
- Penn State University
- Brief Summary
Many factors influence eating choices among humans (mood, taste, convenience, time of day, etc.). Finding simple ways to decrease food intake or improve food choices could improve weight status and overall health of the general population. The purpose of this study is to see if city and/or nature smells affect human eating behavior within a virtual reality-simulated outdoor café. The researchers of this study believe that a better understanding of how smells affect eating behavior could lead to public guidelines that direct the construction and layout of such outdoor eating environments to better support healthy behaviors.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- RECRUITING
- Sex
- All
- Target Recruitment
- 25
- Between the ages of 18-29
- Fluent in English
- Free of self-reported food allergies/food sensitivities
- No diagnosis of cognitive or physical disabilities/disorders that may affect appetite or eating behaviors (Examples include Major Depressive Disorder, dementia, or eating disorders)
- No diagnosis of disabilities that may affect sensory proprioception related to virtual reality (Examples include vertigo, epilepsy, and ataxia)
- Not color blind
- Does not experience anosmia (inability or weak ability to smell)
- Must have hair ≥3 cm in length at the cortisol sample site (roughly midline of the skull left to right and two inches up from the base of the hairline at the neck).
- No hair transplant in the last 6 months
- Are younger than 18 or older than 29 years of age
- Not fluent in English
- Have self-reported food allergies
- Have a diagnosis of cognitive or physical disabilities that may affect appetite or eating behaviors (Examples include Major Depressive Disorder, dementia, or eating disorders)
- Have a diagnosis of disabilities that may affect sensory proprioception related to virtual reality (Examples include vertigo, epilepsy, and ataxia)
- Suffers from color blindness
- Suffers from anosmia (inability or weak ability to smell)
- Hair shorter than 3 cm in length at the cortisol sample site (roughly midline of the skull left to right and two inches up from the base of the hairline at the neck)
- Has had a hair transplant in the last 6 months
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Primary Outcome Measures
Name Time Method Food Intake Day 1 Measured once 5-10 minutes after the end of meal consumption Total weight of the meal and individual components of the meal are measured in grams before and after participant consumption. The difference is recorded as the amount consumed by the participant. Grams of food will be converted into kilocalories and reported as energy consumed as well.
Food Intake Day 2 Measured 5-10 minutes after the end of meal consumption Total weight of the meal and individual components of the meal are measured in grams before and after participant consumption. The difference is recorded as the amount consumed by the participant. Grams of food will be converted into kilocalories and reported as energy consumed as well.
Scent Experience Questionnaire (SEQ) Baseline Visit 1 Measured 5-10 minutes prior to entering VR environment at Visit 1 Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent.
1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant)
2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong)
3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar)
4. Does the smell you are experiencing remind you of anything? If so, what?Scent Experience Questionnaire (SEQ) Baseline Visit 2 Measured 5-10 minutes prior to entering VR environment at Visit 2 Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent.
1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant)
2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong)
3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar)
4. Does the smell you are experiencing remind you of anything? If so, what?Scent Experience Questionnaire (SEQ) Post-VR Visit 1 Measured 1-5 minutes after entering VR environment at Visit 1 Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent.
1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant)
2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong)
3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar)
4. Does the smell you are experiencing remind you of anything? If so, what?Scent Experience Questionnaire (SEQ) Post-VR Visit 2 Measured 1-5 minutes after entering VR environment at Visit 2 Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent.
1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant)
2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong)
3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar)
4. Does the smell you are experiencing remind you of anything? If so, what?
- Secondary Outcome Measures
Name Time Method Pleasure-Arousal-Dominance (PAD) Survey Baseline Visit 1 Measured 5-10 minutes prior to entering VR environment at Visit 1 Survey answered on a tablet; participant rates the following questions on a 1-9 scale, with 9 being a stronger feeling of the stated emotion.
1. How would you rate the level of pleasure you are experiencing currently?
2. How would you rate your current level of arousal (a state of excitement linked to an emotion)? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?Pleasure-Arousal-Dominance (PAD) Survey Baseline Visit 2 Measured 5-10 minutes prior to entering VR environment at Visit 2 Survey answered on a tablet; participant rates the following questions on a 1-9 scale, with 9 being a stronger feeling of the stated emotion.
1. How would you rate the level of pleasure you are experiencing currently?
2. How would you rate your current level of arousal (a state of excitement linked to an emotion)? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?Pleasure-Arousal-Dominance (PAD) Survey Post VR Visit 1 Measured 1-5 minutes after entering VR environment at Visit 1 Survey answered on a tablet; Participant is prompted with the following input: Imagine you are in the space you saw when wearing the headset. You are there after a long day's work. Now, how does the architectural space in the image make you feel?
Scale of 1-9. A higher score indicates a stronger feeling in that dimension.
1. How would you rate the level of pleasure you experienced in this space?
2. How would you rate the level of arousal (a state of excitement linked to an emotion) you experienced in this space? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?Pleasure-Arousal-Dominance (PAD) Survey Post VR Visit 2 Measured 1-5 minutes after entering VR environment at Visit 2 Survey answered on a tablet; Participant is prompted with the following input: Imagine you are in the space you saw when wearing the headset. You are there after a long day's work. Now, how does the architectural space in the image make you feel?
Scale of 1-9. A higher score indicates a stronger feeling in that dimension.
1. How would you rate the level of pleasure you experienced in this space?
2. How would you rate the level of arousal (a state of excitement linked to an emotion) you experienced in this space? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?Positive Affect Negative Affect Survey (PANAS) Baseline Visit 1 Measured 5-10 minutes prior to entering VR environment at Visit 1 Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion at that moment with a 1-5 scale (1 is not at all and 5 is extremely).
1. Interested
2. Distressed
3. Excited
4. Upset
5. Strong
6. Guilty
7. Scared
8. Hostile
9. Enthusiastic
10. Proud
11. Irritable
12. Alert
13. Ashamed
14. Inspired
15. Nervous
16. Determined
17. Attentive
18. Jittery
19. Active
20. AfraidPositive Affect Negative Affect Survey (PANAS) Baseline Visit 2 Measured 5-10 minutes prior to entering VR environment at Visit 2 Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion at that moment with a 1-5 scale (1 is not at all and 5 is extremely).
1. Interested
2. Distressed
3. Excited
4. Upset
5. Strong
6. Guilty
7. Scared
8. Hostile
9. Enthusiastic
10. Proud
11. Irritable
12. Alert
13. Ashamed
14. Inspired
15. Nervous
16. Determined
17. Attentive
18. Jittery
19. Active
20. AfraidPositive Affect Negative Affect Survey (PANAS) Post-VR Visit 1 Measured 1-5 minutes after entering VR environment at Visit 1 Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion in response to the VR space with a 1-5 scale (1 is not at all and 5 is extremely).
1. Interested
2. Distressed
3. Excited
4. Upset
5. Strong
6. Guilty
7. Scared
8. Hostile
9. Enthusiastic
10. Proud
11. Irritable
12. Alert
13. Ashamed
14. Inspired
15. Nervous
16. Determined
17. Attentive
18. Jittery
19. Active
20. AfraidPositive Affect Negative Affect Survey (PANAS) Post-VR Visit 2 Measured 1-5 minutes after entering VR environment at Visit 2 Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion in response to the VR space with a 1-5 scale (1 is not at all and 5 is extremely).
1. Interested
2. Distressed
3. Excited
4. Upset
5. Strong
6. Guilty
7. Scared
8. Hostile
9. Enthusiastic
10. Proud
11. Irritable
12. Alert
13. Ashamed
14. Inspired
15. Nervous
16. Determined
17. Attentive
18. Jittery
19. Active
20. AfraidState Anxiety Inventory (SAI) Baseline Visit 1 Measured 5-10 minutes prior to entering VR environment at Visit 1 Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best.
Answered on a 1-4 scale:
1 Not at all 2 A little 3 Somewhat 4 Very Much So
1. I feel calm
2. I feel secure
3. I feel tense
4. I feel strained
5. I feel at ease
6. I feel upset
7. I am presently worrying over possible misfortunes
8. I feel satisfied
9. I feel frightened
10. I feel uncomfortable
11. I feel self confident
12. I feel nervous
13. I feel jittery
14. I feel indecisive
15. I am relaxed
16. I feel content
17. I am worried
18. I feel confused
19. I feel steady
20. I feel pleasantState Anxiety Inventory (SAI) Baseline Visit 2 Measured 5-10 minutes prior to entering VR environment at Visit 2 Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best.
Answered on a 1-4 scale:
1 Not at all 2 A little 3 Somewhat 4 Very Much So
1. I feel calm
2. I feel secure
3. I feel tense
4. I feel strained
5. I feel at ease
6. I feel upset
7. I am presently worrying over possible misfortunes
8. I feel satisfied
9. I feel frightened
10. I feel uncomfortable
11. I feel self confident
12. I feel nervous
13. I feel jittery
14. I feel indecisive
15. I am relaxed
16. I feel content
17. I am worried
18. I feel confused
19. I feel steady
20. I feel pleasantState Anxiety Inventory (SAI) Post-VR Visit 1 Measured 1-5 minutes after entering VR environment at Visit 1 Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best.
Answered on a 1-4 scale:
1 Not at all 2 A little 3 Somewhat 4 Very Much So
1. I feel calm
2. I feel secure
3. I feel tense
4. I feel strained
5. I feel at ease
6. I feel upset
7. I am presently worrying over possible misfortunes
8. I feel satisfied
9. I feel frightened
10. I feel uncomfortable
11. I feel self confident
12. I feel nervous
13. I feel jittery
14. I feel indecisive
15. I am relaxed
16. I feel content
17. I am worried
18. I feel confused
19. I feel steady
20. I feel pleasantState Anxiety Inventory (SAI) Post-VR Visit 2 Measured 1-5 minutes after entering VR environment at Visit 2 Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best.
Answered on a 1-4 scale:
1 Not at all 2 A little 3 Somewhat 4 Very Much So
1. I feel calm
2. I feel secure
3. I feel tense
4. I feel strained
5. I feel at ease
6. I feel upset
7. I am presently worrying over possible misfortunes
8. I feel satisfied
9. I feel frightened
10. I feel uncomfortable
11. I feel self confident
12. I feel nervous
13. I feel jittery
14. I feel indecisive
15. I am relaxed
16. I feel content
17. I am worried
18. I feel confused
19. I feel steady
20. I feel pleasantAffect and Spatial Experience Scale (ASE) Measured 5-10 minutes after the end of meal consumption and VR experience at visit 1 Answered on a tablet; Participants rate their experience with the virtual reality environment on a -10 to 10 scale with opposite descriptors on either end of the scale and 10 being the most like the stated attribute
1. Pleasantness: unpleasant vs. pleasant
2. Liveliness: Lifeless vs. lively
3. Beauty: ugly vs. beautiful
4. Familiarity: Unfamiliar vs. familiar
5. Excitement: not exciting vs. exciting
6. Novelty: Traditional vs. novel
7. Spaciousness: narrow vs. spacious
8. Simplicity: Complex vs. simple
9. Enclosure: Open vs. closed
10. Order: Chaotic vs. ordered
11. Lightness: Overwhelming vs. light
12. Harmony: Not harmonious vs. harmonious
13. Calmness: Stressful vs. calming
14. Warmth: Cold vs. warm
15. Brightness: Dark vs. bright
16. Experience: Bad vs. good
17. Comfort: Uncomfortable vs. comfortable
18. Naturalness: Artificial vs. natural
19. Cheerfulness: Depressing vs. cheerful
20. Symmetry: Asymmetrical vs. symmetricalVR Presence Questionnaire Visit 1 Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 1 Answered on a tablet; participants marked on a visual analog scale from 0-100 how they felt in the VR with 0 being not at all and 100 being very much
1. In the virtual world, I had a sense of "being there"
2. I felt that the virtual world surrounded me.
3. I felt like I was just perceiving pictures.
4. I did not feel present in the virtual space.
5. I had a sense of acting in the virtual space, rather than operating something from outside.
6. I felt present in the virtual space.
7. How aware were you of the real world surrounding while navigating in the virtual world? (i.e. sounds, room temperature, other people, etc.)?
8. I was not aware of my real environment.
9. I still paid attention to the real environment.
10. I was completely captivated by the virtual world.
11. How real did the virtual world seem to you?
12. How much did your experience in the virtual environment seem consistent with your real world experience ?VR Presence Questionnaire Visit 2 Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2 Answered on a tablet; participants marked on a visual analog scale from 0-100 how they felt in the VR with 0 being not at all and 100 being very much
1. In the virtual world, I had a sense of "being there"
2. I felt that the virtual world surrounded me.
3. I felt like I was just perceiving pictures.
4. I did not feel present in the virtual space.
5. I had a sense of acting in the virtual space, rather than operating something from outside.
6. I felt present in the virtual space.
7. How aware were you of the real world surrounding while navigating in the virtual world? (i.e. sounds, room temperature, other people, etc.)?
8. I was not aware of my real environment.
9. I still paid attention to the real environment.
10. I was completely captivated by the virtual world.
11. How real did the virtual world seem to you?
12. How much did your experience in the virtual environment seem consistent with your real world experience ?VR Preference Questionnaire Visit 1 Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 1 Answered on a tablet; Participants would rank on a 0-8 point scale: for question 1-None, a few minutes, half an hour, one hour, a few hours, a day, a few days, many many days; for questions 2-5-not at all, very slight, slight, slight to moderate, moderate, much, very much, extremely so
1. How much time would you like to spend in the virtual environment?
2. How much would you try to leave or get out of this place?
3. How much would you enjoy exploring around?
4. How much would you avoid any looking around or exploration of the space?
5. How much would you choose to enter this eating environment?VR Preference Questionnaire Visit 2 Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2 Answered on a tablet; Participants would rank on a 0-8 point scale: for question 1-None, a few minutes, half an hour, one hour, a few hours, a day, a few days, many many days; for questions 2-5-not at all, very slight, slight, slight to moderate, moderate, much, very much, extremely so
1. How much time would you like to spend in the virtual environment?
2. How much would you try to leave or get out of this place?
3. How much would you enjoy exploring around?
4. How much would you avoid any looking around or exploration of the space?
5. How much would you choose to enter this eating environment?Hair Cortisol Measured once 15 minutes prior to entering VR environment at Visit 1 The 3-month concentration of cortisol in the participant's hair will be recorded in picograms per milligram--higher values mean higher stress over the past 3 months.
Trial Locations
- Locations (1)
Health, Ingestive Behavior, and Technology Laboratory of Pennsylvania State University
🇺🇸State College, Pennsylvania, United States