MedPath

Exploring the Influence of Sensory Cues on Eating Behavior Using Virtual Reality

Not Applicable
Recruiting
Conditions
Healthy
Registration Number
NCT06662149
Lead Sponsor
Penn State University
Brief Summary

Many factors influence eating choices among humans (mood, taste, convenience, time of day, etc.). Finding simple ways to decrease food intake or improve food choices could improve weight status and overall health of the general population. The purpose of this study is to see if city and/or nature smells affect human eating behavior within a virtual reality-simulated outdoor café. The researchers of this study believe that a better understanding of how smells affect eating behavior could lead to public guidelines that direct the construction and layout of such outdoor eating environments to better support healthy behaviors.

Detailed Description

Not available

Recruitment & Eligibility

Status
RECRUITING
Sex
All
Target Recruitment
25
Inclusion Criteria
  • Between the ages of 18-29
  • Fluent in English
  • Free of self-reported food allergies/food sensitivities
  • No diagnosis of cognitive or physical disabilities/disorders that may affect appetite or eating behaviors (Examples include Major Depressive Disorder, dementia, or eating disorders)
  • No diagnosis of disabilities that may affect sensory proprioception related to virtual reality (Examples include vertigo, epilepsy, and ataxia)
  • Not color blind
  • Does not experience anosmia (inability or weak ability to smell)
  • Must have hair ≥3 cm in length at the cortisol sample site (roughly midline of the skull left to right and two inches up from the base of the hairline at the neck).
  • No hair transplant in the last 6 months
Exclusion Criteria
  • Are younger than 18 or older than 29 years of age
  • Not fluent in English
  • Have self-reported food allergies
  • Have a diagnosis of cognitive or physical disabilities that may affect appetite or eating behaviors (Examples include Major Depressive Disorder, dementia, or eating disorders)
  • Have a diagnosis of disabilities that may affect sensory proprioception related to virtual reality (Examples include vertigo, epilepsy, and ataxia)
  • Suffers from color blindness
  • Suffers from anosmia (inability or weak ability to smell)
  • Hair shorter than 3 cm in length at the cortisol sample site (roughly midline of the skull left to right and two inches up from the base of the hairline at the neck)
  • Has had a hair transplant in the last 6 months

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Primary Outcome Measures
NameTimeMethod
Food Intake Day 1Measured once 5-10 minutes after the end of meal consumption

Total weight of the meal and individual components of the meal are measured in grams before and after participant consumption. The difference is recorded as the amount consumed by the participant. Grams of food will be converted into kilocalories and reported as energy consumed as well.

Food Intake Day 2Measured 5-10 minutes after the end of meal consumption

Total weight of the meal and individual components of the meal are measured in grams before and after participant consumption. The difference is recorded as the amount consumed by the participant. Grams of food will be converted into kilocalories and reported as energy consumed as well.

Scent Experience Questionnaire (SEQ) Baseline Visit 1Measured 5-10 minutes prior to entering VR environment at Visit 1

Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent.

1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant)

2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong)

3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar)

4. Does the smell you are experiencing remind you of anything? If so, what?

Scent Experience Questionnaire (SEQ) Baseline Visit 2Measured 5-10 minutes prior to entering VR environment at Visit 2

Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent.

1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant)

2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong)

3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar)

4. Does the smell you are experiencing remind you of anything? If so, what?

Scent Experience Questionnaire (SEQ) Post-VR Visit 1Measured 1-5 minutes after entering VR environment at Visit 1

Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent.

1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant)

2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong)

3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar)

4. Does the smell you are experiencing remind you of anything? If so, what?

Scent Experience Questionnaire (SEQ) Post-VR Visit 2Measured 1-5 minutes after entering VR environment at Visit 2

Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent.

1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant)

2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong)

3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar)

4. Does the smell you are experiencing remind you of anything? If so, what?

Secondary Outcome Measures
NameTimeMethod
Pleasure-Arousal-Dominance (PAD) Survey Baseline Visit 1Measured 5-10 minutes prior to entering VR environment at Visit 1

Survey answered on a tablet; participant rates the following questions on a 1-9 scale, with 9 being a stronger feeling of the stated emotion.

1. How would you rate the level of pleasure you are experiencing currently?

2. How would you rate your current level of arousal (a state of excitement linked to an emotion)? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?

Pleasure-Arousal-Dominance (PAD) Survey Baseline Visit 2Measured 5-10 minutes prior to entering VR environment at Visit 2

Survey answered on a tablet; participant rates the following questions on a 1-9 scale, with 9 being a stronger feeling of the stated emotion.

1. How would you rate the level of pleasure you are experiencing currently?

2. How would you rate your current level of arousal (a state of excitement linked to an emotion)? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?

Pleasure-Arousal-Dominance (PAD) Survey Post VR Visit 1Measured 1-5 minutes after entering VR environment at Visit 1

Survey answered on a tablet; Participant is prompted with the following input: Imagine you are in the space you saw when wearing the headset. You are there after a long day's work. Now, how does the architectural space in the image make you feel?

Scale of 1-9. A higher score indicates a stronger feeling in that dimension.

1. How would you rate the level of pleasure you experienced in this space?

2. How would you rate the level of arousal (a state of excitement linked to an emotion) you experienced in this space? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?

Pleasure-Arousal-Dominance (PAD) Survey Post VR Visit 2Measured 1-5 minutes after entering VR environment at Visit 2

Survey answered on a tablet; Participant is prompted with the following input: Imagine you are in the space you saw when wearing the headset. You are there after a long day's work. Now, how does the architectural space in the image make you feel?

Scale of 1-9. A higher score indicates a stronger feeling in that dimension.

1. How would you rate the level of pleasure you experienced in this space?

2. How would you rate the level of arousal (a state of excitement linked to an emotion) you experienced in this space? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?

Positive Affect Negative Affect Survey (PANAS) Baseline Visit 1Measured 5-10 minutes prior to entering VR environment at Visit 1

Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion at that moment with a 1-5 scale (1 is not at all and 5 is extremely).

1. Interested

2. Distressed

3. Excited

4. Upset

5. Strong

6. Guilty

7. Scared

8. Hostile

9. Enthusiastic

10. Proud

11. Irritable

12. Alert

13. Ashamed

14. Inspired

15. Nervous

16. Determined

17. Attentive

18. Jittery

19. Active

20. Afraid

Positive Affect Negative Affect Survey (PANAS) Baseline Visit 2Measured 5-10 minutes prior to entering VR environment at Visit 2

Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion at that moment with a 1-5 scale (1 is not at all and 5 is extremely).

1. Interested

2. Distressed

3. Excited

4. Upset

5. Strong

6. Guilty

7. Scared

8. Hostile

9. Enthusiastic

10. Proud

11. Irritable

12. Alert

13. Ashamed

14. Inspired

15. Nervous

16. Determined

17. Attentive

18. Jittery

19. Active

20. Afraid

Positive Affect Negative Affect Survey (PANAS) Post-VR Visit 1Measured 1-5 minutes after entering VR environment at Visit 1

Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion in response to the VR space with a 1-5 scale (1 is not at all and 5 is extremely).

1. Interested

2. Distressed

3. Excited

4. Upset

5. Strong

6. Guilty

7. Scared

8. Hostile

9. Enthusiastic

10. Proud

11. Irritable

12. Alert

13. Ashamed

14. Inspired

15. Nervous

16. Determined

17. Attentive

18. Jittery

19. Active

20. Afraid

Positive Affect Negative Affect Survey (PANAS) Post-VR Visit 2Measured 1-5 minutes after entering VR environment at Visit 2

Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion in response to the VR space with a 1-5 scale (1 is not at all and 5 is extremely).

1. Interested

2. Distressed

3. Excited

4. Upset

5. Strong

6. Guilty

7. Scared

8. Hostile

9. Enthusiastic

10. Proud

11. Irritable

12. Alert

13. Ashamed

14. Inspired

15. Nervous

16. Determined

17. Attentive

18. Jittery

19. Active

20. Afraid

State Anxiety Inventory (SAI) Baseline Visit 1Measured 5-10 minutes prior to entering VR environment at Visit 1

Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best.

Answered on a 1-4 scale:

1 Not at all 2 A little 3 Somewhat 4 Very Much So

1. I feel calm

2. I feel secure

3. I feel tense

4. I feel strained

5. I feel at ease

6. I feel upset

7. I am presently worrying over possible misfortunes

8. I feel satisfied

9. I feel frightened

10. I feel uncomfortable

11. I feel self confident

12. I feel nervous

13. I feel jittery

14. I feel indecisive

15. I am relaxed

16. I feel content

17. I am worried

18. I feel confused

19. I feel steady

20. I feel pleasant

State Anxiety Inventory (SAI) Baseline Visit 2Measured 5-10 minutes prior to entering VR environment at Visit 2

Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best.

Answered on a 1-4 scale:

1 Not at all 2 A little 3 Somewhat 4 Very Much So

1. I feel calm

2. I feel secure

3. I feel tense

4. I feel strained

5. I feel at ease

6. I feel upset

7. I am presently worrying over possible misfortunes

8. I feel satisfied

9. I feel frightened

10. I feel uncomfortable

11. I feel self confident

12. I feel nervous

13. I feel jittery

14. I feel indecisive

15. I am relaxed

16. I feel content

17. I am worried

18. I feel confused

19. I feel steady

20. I feel pleasant

State Anxiety Inventory (SAI) Post-VR Visit 1Measured 1-5 minutes after entering VR environment at Visit 1

Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best.

Answered on a 1-4 scale:

1 Not at all 2 A little 3 Somewhat 4 Very Much So

1. I feel calm

2. I feel secure

3. I feel tense

4. I feel strained

5. I feel at ease

6. I feel upset

7. I am presently worrying over possible misfortunes

8. I feel satisfied

9. I feel frightened

10. I feel uncomfortable

11. I feel self confident

12. I feel nervous

13. I feel jittery

14. I feel indecisive

15. I am relaxed

16. I feel content

17. I am worried

18. I feel confused

19. I feel steady

20. I feel pleasant

State Anxiety Inventory (SAI) Post-VR Visit 2Measured 1-5 minutes after entering VR environment at Visit 2

Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best.

Answered on a 1-4 scale:

1 Not at all 2 A little 3 Somewhat 4 Very Much So

1. I feel calm

2. I feel secure

3. I feel tense

4. I feel strained

5. I feel at ease

6. I feel upset

7. I am presently worrying over possible misfortunes

8. I feel satisfied

9. I feel frightened

10. I feel uncomfortable

11. I feel self confident

12. I feel nervous

13. I feel jittery

14. I feel indecisive

15. I am relaxed

16. I feel content

17. I am worried

18. I feel confused

19. I feel steady

20. I feel pleasant

Affect and Spatial Experience Scale (ASE)Measured 5-10 minutes after the end of meal consumption and VR experience at visit 1

Answered on a tablet; Participants rate their experience with the virtual reality environment on a -10 to 10 scale with opposite descriptors on either end of the scale and 10 being the most like the stated attribute

1. Pleasantness: unpleasant vs. pleasant

2. Liveliness: Lifeless vs. lively

3. Beauty: ugly vs. beautiful

4. Familiarity: Unfamiliar vs. familiar

5. Excitement: not exciting vs. exciting

6. Novelty: Traditional vs. novel

7. Spaciousness: narrow vs. spacious

8. Simplicity: Complex vs. simple

9. Enclosure: Open vs. closed

10. Order: Chaotic vs. ordered

11. Lightness: Overwhelming vs. light

12. Harmony: Not harmonious vs. harmonious

13. Calmness: Stressful vs. calming

14. Warmth: Cold vs. warm

15. Brightness: Dark vs. bright

16. Experience: Bad vs. good

17. Comfort: Uncomfortable vs. comfortable

18. Naturalness: Artificial vs. natural

19. Cheerfulness: Depressing vs. cheerful

20. Symmetry: Asymmetrical vs. symmetrical

VR Presence Questionnaire Visit 1Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 1

Answered on a tablet; participants marked on a visual analog scale from 0-100 how they felt in the VR with 0 being not at all and 100 being very much

1. In the virtual world, I had a sense of "being there"

2. I felt that the virtual world surrounded me.

3. I felt like I was just perceiving pictures.

4. I did not feel present in the virtual space.

5. I had a sense of acting in the virtual space, rather than operating something from outside.

6. I felt present in the virtual space.

7. How aware were you of the real world surrounding while navigating in the virtual world? (i.e. sounds, room temperature, other people, etc.)?

8. I was not aware of my real environment.

9. I still paid attention to the real environment.

10. I was completely captivated by the virtual world.

11. How real did the virtual world seem to you?

12. How much did your experience in the virtual environment seem consistent with your real world experience ?

VR Presence Questionnaire Visit 2Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2

Answered on a tablet; participants marked on a visual analog scale from 0-100 how they felt in the VR with 0 being not at all and 100 being very much

1. In the virtual world, I had a sense of "being there"

2. I felt that the virtual world surrounded me.

3. I felt like I was just perceiving pictures.

4. I did not feel present in the virtual space.

5. I had a sense of acting in the virtual space, rather than operating something from outside.

6. I felt present in the virtual space.

7. How aware were you of the real world surrounding while navigating in the virtual world? (i.e. sounds, room temperature, other people, etc.)?

8. I was not aware of my real environment.

9. I still paid attention to the real environment.

10. I was completely captivated by the virtual world.

11. How real did the virtual world seem to you?

12. How much did your experience in the virtual environment seem consistent with your real world experience ?

VR Preference Questionnaire Visit 1Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 1

Answered on a tablet; Participants would rank on a 0-8 point scale: for question 1-None, a few minutes, half an hour, one hour, a few hours, a day, a few days, many many days; for questions 2-5-not at all, very slight, slight, slight to moderate, moderate, much, very much, extremely so

1. How much time would you like to spend in the virtual environment?

2. How much would you try to leave or get out of this place?

3. How much would you enjoy exploring around?

4. How much would you avoid any looking around or exploration of the space?

5. How much would you choose to enter this eating environment?

VR Preference Questionnaire Visit 2Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2

Answered on a tablet; Participants would rank on a 0-8 point scale: for question 1-None, a few minutes, half an hour, one hour, a few hours, a day, a few days, many many days; for questions 2-5-not at all, very slight, slight, slight to moderate, moderate, much, very much, extremely so

1. How much time would you like to spend in the virtual environment?

2. How much would you try to leave or get out of this place?

3. How much would you enjoy exploring around?

4. How much would you avoid any looking around or exploration of the space?

5. How much would you choose to enter this eating environment?

Hair CortisolMeasured once 15 minutes prior to entering VR environment at Visit 1

The 3-month concentration of cortisol in the participant's hair will be recorded in picograms per milligram--higher values mean higher stress over the past 3 months.

Trial Locations

Locations (1)

Health, Ingestive Behavior, and Technology Laboratory of Pennsylvania State University

🇺🇸

State College, Pennsylvania, United States

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